Excalibur electronic NF-05 manual Offense, Run, Short Pass, Long Pass, Big Play

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HALFTIME:

This is a great time to get snacks, refill drinks, or study up on Super Bowl-winning QBs!

3RD QUARTER:

The 2nd Half begins with a kickoff. The team that received the ball to start the game must kick off to start the 2nd half. The Football Game Piece should be placed at the 30-yard line of the kicking team.

4TH QUARTER:

This is the final quarter of regulation, so pay attention to the score and plan your play ac- cordingly. If you are ahead, you may choose to control the ball by calling Run plays. If you’re behind, you should take some risks and call Long Passes and Big Plays. If you’ve saved your GameBreakers, now is a good time to use them.

END OF THE GAME

At the end of 4 quarters, the team with the most points is declared the winner. If the teams are tied, a sudden-death overtime period must be played. The length of the over- time period should be equal to the length of the quarters you decided on at the beginning of the game.

The first team to score, wins. If neither team is able to score by the end of the overtime pe- riod, a second overtime period is played. This is continued until one team is able to score and win the game.

OVERTIME RULES

Teams should flip a coin at the beginning of the first overtime period. The Away team should call ‘Heads’ or ‘Tails’ while the coin is in the air. The team that wins the coin toss may elect to kick off or receive. The overtime period is played following the same rules as the regulation game.

If a second overtime period is required, the team that kicked to start the first overtime should receive the ball to start the second.

Continue alternating the overtime kickoff until one team wins the game.

OFFENSE

The offensive team must try to work its way down the field by answering trivia questions correctly. The offensive team can choose be- tween 4 play types, each of which correspond it a level of difficulty. The offense should choose plays according to their level of NFL expertise, as well as their position on the field.

OFFENSIVE PLAYS

Run

Running plays are the easiest questions, and result in gains between 5 and 10 yards

Short Pass

Short pass plays are intermediate questions and result in gains between 10 and 20 yards

Long Pass

Long pass plays are difficult questions and result in gains between 20 and 30 yards.

Big Play

Big plays are the most explosive plays in the game, and result in gains between 30 and 60 yards. These questions are especially challeng- ing, since there are no multiple-choice answers to help you.

PLAY RESULTS

The play result is displayed on the trivia card underneath the answer. As you will see, this result may be affected by the Defensive play call, but a correct answer will never result in a loss of yards. Incorrect answers result in 0 yards gained and a loss of down.

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Contents Gamebreaker Trivia Challenge Special Teams Spinner Team Captains Object of the Game Getting StartedNumber of Players Choosing TeamsKicking Cards Card LayoutsTrivia Cards Defense Cards Gamebreaker CardPlay Limited Board SetupPlay Clock Length of the GameOpening Kickoff Asking and Answering QuestionsGame Breakdown Coin TossLong Pass OffenseRun Short PassDefense Cards DefenseFirst and TEN Fourth DownKickoff Rules Special TeamsGamebreaker KickoffsField Goals Onside KicksPunts Fair CatchGame Variations PenaltiesMINICAMP Scoring Touchdowns MINUTE DrillRoad to the Super Bowl Tough YardsDAY Limited Warranty Doug Plank Frank Gifford NF-05 MA NFL GameBreaker Trivia

NF-05 specifications

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