Excalibur electronic NF-05 manual First and TEN, Fourth Down, Defense Cards, Example

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FIRST AND TEN

The offense has 4 plays to gain 10 yards and earn a new set of downs. When the offense successfully gains 10 yards within those plays, a new set of downs is awarded, and the offense continues play on 1st down, with 10 yards to go. If the offense is unable to gain

10 yards in 4 plays, the result is a turnover on downs.

FOURTH DOWN

The offensive team has the option to either punt or kick a field goal on 4th down if they will be unable to make a first down on their 4th down play. (See Special Teams on page 9).

DEFENSE

Playing Defense is all about making the right call at the right time. The defensive team’s call will affect the offensive team’s results either positively or negatively.

DEFENSE CARDS

Each team receives 5 Defense cards, which includes four standard defenses which cor- respond to the four offensive plays (Run, Short Pass, Long Pass, Big Play), plus the GameBreak- er card. The GameBreaker is a special card that creates the opportunity for a game-changing turnover. The GameBreaker card is explained in detail on page 9.

The defense should try to predict the offensive play call. Choose wisely and you will reduce the number of yards the offense can gain. Choose poorly and the offense will rack up extra yardage.

Let’s take a look at the standard defense cards first. The Defense will select a Defense card and place it FACE DOWN on the board before the offense chooses its play. Once the offense announces which play they want to run, the Defense card should be flipped over. The Defense card shows how the defensive play affects each offensive play type. If the Defense predicts a Run, for example, and the offense calls a Run, the offense’s gain is reduced. If the Defense plays a Big Play Defense card and the offense calls a run, the offense’s gain is dramatically increased.

Example 1:

Offense calls: Short Pass

Defense calls: Short Pass

[Offense answers question correctly] Play result: Tight End Cross = 11 yards Short Pass vs. Short Pass = -5 yards

Final result: Offense gains 6 yards on the pass

Example 2:

Offense calls: Run

Defense calls: Long Pass

[Offense answers question correctly] Play result: Halfback Draw = 6 yards Long Pass vs. Run = +10 yards)

Final result: Offense gains 16 yards on the run

Remember: If the offense answers their ques- tion incorrectly, the result of the play is 0 yards and a loss of down. The defensive play call DOES NOT affect this result.

IMPORTANT NOTE

It is the responsibility of the Offense to make sure that the defense is set before the play is announced. If the offense announc- es its play call before the defense is set, the Defense may simply choose the defense that will achieve the desired result.

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Contents Gamebreaker Trivia Challenge Special Teams Spinner Object of the Game Getting Started Number of PlayersChoosing Teams Team CaptainsCard Layouts Trivia CardsDefense Cards Gamebreaker Card Kicking CardsBoard Setup Play ClockLength of the Game Play LimitedAsking and Answering Questions Game BreakdownCoin Toss Opening KickoffOffense RunShort Pass Long PassDefense First and TENFourth Down Defense CardsSpecial Teams GamebreakerKickoffs Kickoff RulesOnside Kicks PuntsFair Catch Field GoalsMINICAMP PenaltiesGame Variations MINUTE Drill Road to the Super BowlTough Yards Scoring TouchdownsDAY Limited Warranty Doug Plank Frank Gifford NF-05 MA NFL GameBreaker Trivia

NF-05 specifications

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