Excalibur electronic NF-05 manual Special Teams, Gamebreaker, Kickoffs, Kickoff Rules, Touchbacks

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GAMEBREAKER!

The GameBreaker card provides the Defense an opportunity to cause a turnover. If the defense chooses to play a GameBreaker card, it is placed face down on the board, just like any other defensive play. As soon as the offense announces its play, the defensive team flips the card over to reveal the card, and should shout “GameBreaker!” to announce the play.

Each team may use the GameBreaker card up to 3 times in a standard game

When the defense plays a GameBreaker card, they must answer the question that would have been answered by the offense. If the offense chose a Short Pass play, the defense must try to answer a Short Pass question.

If the defense answers the question correctly, the result is a turnover. The defense gains pos- session, and advances the ball the number of yards that is marked on the card.

Example:

Offense at their 40-yard line Offense calls: Long Pass Defense calls: GameBreaker [Defense answers question correctly]

Play result: Wide Receiver Slant = 23 yards

Final result: Interception! Defense returns the ball 23 yards to the opponent’s 17-yard line

If the defense answers the GameBreaker question incorrectly, the offense is awarded the results of a successful play. If the defense provides the wrong answer to a Short Pass GameBreaker, the offense gains the yardage marked on the card for a successful Short Pass.

The GameBreaker can be played any time a team is on defense. Once a team has played the GameBreaker card 3 times (for standard games), it is removed from the defensive deck and cannot be played again.

SPECIAL TEAMS

KICKOFFS

The first play of each half of the game is a Kick- off. The team that wins the coin toss may elect to receive the kickoff at the start of the game, or defer to the second half.

When a team successfully completes a scoring drive, they give the ball back to the other team by running a Kickoff.

Kickoff Rules

The ball is kicked off from the 30-yard line.

To kick the ball off, the kicking team should flick the left spinner to determine how deep the kick will be fielded. Kickoffs will be fielded on the 15, 10, or 5-yard line, on the goal line, or 5 yards deep in the end zone.

To return the kick, the receiving team must

flick the right spinner to determine the length of the return. The return yardage is marked on the spinner, and should be added to the spot where the ball was fielded.

Example:

Kickoff to: -5 (5 yards deep in the end zone)

Return for: 35 yards

Result: Offense takes over on the 30-yard line.

Touchbacks

If the ball is kicked into the end zone, the receiving team may elect to allow a touch- back, and start their next offensive series on the 20-yard line. The receiving team should announce “Touchback” and should not flick the spinner.

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Contents Gamebreaker Trivia Challenge Special Teams Spinner Number of Players Object of the Game Getting StartedChoosing Teams Team CaptainsTrivia Cards Card LayoutsDefense Cards Gamebreaker Card Kicking CardsPlay Clock Board SetupLength of the Game Play LimitedGame Breakdown Asking and Answering QuestionsCoin Toss Opening KickoffRun OffenseShort Pass Long PassFirst and TEN DefenseFourth Down Defense CardsGamebreaker Special TeamsKickoffs Kickoff RulesPunts Onside KicksFair Catch Field GoalsPenalties Game VariationsMINICAMP Road to the Super Bowl MINUTE DrillTough Yards Scoring TouchdownsDAY Limited Warranty Doug Plank Frank Gifford NF-05 MA NFL GameBreaker Trivia

NF-05 specifications

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