TAG Player System manual Hunt the Prey Hunt, Kings 2KNG, Kings 3KNG

Page 22

Reloads – 0-99 or Unlimited (default =5)

Mega-Tags0-99 or Unlimited (default =15)

Shields – 0-99 seconds (default =30)

Tags – 1-99 (default =25)

Ranking is individual and team

-Individual ranks are based on receiving 2 points per tag landed on players from other teams, and losing 1 point for every time you’re tagged by a player from another team. Tagging your own teammate (Team Tags) costs you 2 points. Being tagged by your own teammates does not hurt your score.

-Team ranks are based on the total scores of all players on the team. This gives a slight advantage to larger teams. In the event of a tie, the TAG MASTER will attempt to break the tie based on the scores of only those players who were not tagged out at the end of the game.

6. HUNT THE PREY (HUNT)

The object of this game is to score as many tags as possible on the other team while seeking them, and avoid taking as many tags as possible while hiding from them. [TAG22]

This game is like Hide and Seek, but with the added complexity that players are divided into three teams. At any given time, your team will be hunting one team while hiding from the other team. Every 60 seconds the hunting direction switches so that you must now hide from the team you were just hunting and hunt the team you were just hiding from. All TAGGER units will be alerted just before the switch with a sound effect, and then for 5 seconds after the switch the TAGGER units will display “SWAP” and the new teams to “HUNT” and “AVOID.”

Game features are:

Fully hosted (requires hosting/joining) and supports post-game debriefing

3 Teams. Up to 8 players on each team

Team Tags (selectable) – Yes (Y) or No (N) (default = Y)

Medic Mode (selectable) – Yes (Y) or No (N) (default = Y)

Time – 2 - 98 minutes (minutes in multiples of 2) (default = 10 min)

Reloads – 0 - 99 or Unlimited (default = 5)

Mega-Tags – 0 - 99 or Unlimited (default = 15)

Shields – 0 - 99 seconds (default = 30)

Tags – 1 - 99 (default = 25)

Ranking is individual and team

-Individual ranks are based on receiving 2 points per tag landed on hiding players while you are hunting them, and losing 1 point for every time you’re tagged by a hunting player while you are hiding from them. Tagging your own teammate (Team Tags) counts as 2 points against you. Being tagged by your own teammates does not hurt your score.

-Team ranks are based on the total scores of all players on the team. This gives a slight advantage to larger teams. In the event of a tie, the TAG MASTER will attempt to break the tie based on the scores of only those players who were not tagged out at the end of the game.

7.2-KINGS (2KNG) AND

8.3-KINGS (3KNG)

The object of these games is to tag out the opposing team’s King while protecting your own King.

20

Image 22
Contents Deluxe 2 Player System Table of Contents Quick Start Guide Aim and get taggingBe the TAG Master Important Battery Information To Insert BatteriesTagger Right Side Tagger Left Side Tagger Rear View HUD Heads UP DisplayDisplays when there is an opposing player nearby LCD Screen Visual Confirmation SymbolsButtons Alert Icons Tagged, Locked-On, Scored, Danger Plug this end Connector Cable into HUD port on the Tagger StickersLazer TAG Code of Conduct Headset SystemLazer TAG Rule 5 Lazer TAG is a Team Sport Lazer TAG Game FeaturesCommon to all Lazer TAG games are Page Medic Mode Is completedProgrammable Games Be the TAG MasterTo Host a Game of Lazer TAG Game options to choose fromPage To Join a Game of Lazer TAG Turn your Tagger on by pressing the TriggerThis game END of Game Debriefing and Scoring Ending Games Early Classic Lazer TAG Ltag They wish Preset game features areGame features are Custom Lazer TAG CustHide and Seek Hdsk Kings 2KNG Hunt the Prey HuntKings 3KNG Zone Games OWN the Zone Ownz Cut here to use your coupon Save $ Teams OWN the Zone 2TOZ Teams OWN the Zone 3TOZ FCC Statement