The Details of the Preset Effects
The
Effects in DUAL MODE
L.HALL (Large Hall)
L.HALL 1 (Normal Large Hall) | (a) Conventional large hall, with sonic detail, clarity, and an appropriate amount of early | ||
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| reflections. |
L.HALL 2 | (a) Large hall with lingering | ||
L.HALL 3 | (Presence Large Hall) | (a) Reverb with crispness and good presence. | |
L.HALL 4 | (a) Large hall surrounded by hard walls, many early reflections, and a strong | ||
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| ratio. |
L. HALL 5 | (Wet Large Hall) | (a) Reverb with restrained | |
L. HALL 6 (Extensive Large Hall) | (a) Reverb with an extremely long | ||
L. HALL 7 | (Cave) | (a) Reverb simulating a cave. Perhaps the thick moss accounts for the excellent high- | |
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| frequency absorption! |
L. HALL 8 | (Stadium 1) | (a) Stadium reverb with many long early reflections. | |
L. HALL 9 | (Stadium 2) | (a) Stadium reverb with a dry character. | |
L. HALL 10 (Large Auditorium) | (a) Reverb simulating a space with little reverberation, such as a large auditorium. | ||
L. HALL 11 (Large Cave) | (a) Simulates a more spacious volume than the cave of L. HALL 7. Reverb time is longer. |
*ADJUST knob: Reverb Time (adjust the length of the reverberation)
S.HALL (Small Hall)
S. HALL 1 (Normal Small Hall) | (a) Conventional small hall with sonic detail, clarity, and an appropriate amount of early | |
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| reflections. |
S. HALL 2 | (a) Small hall with lingering | |
S. HALL 3 (Presence Small Hall) | (a) | |
S. HALL 4 | (a) Small hall surrounded by hard walls, many early reflections, and a strong | |
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| ratio. |
S. HALL 5 (Wet Small Hall) | (a) Small hall with little | |
S. HALL 6 | (Spacious Small Hall) | (a) Small hall with a long |
S. HALL 7 | (Long and Narrow Hall) | (a) Small hall simulating a long and narrow space where the reverberation is concentrated |
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| in the center. |
S. HALL 8 | (Dead Small Hall) | (a) Relatively “dead” small hall with a low |
S. HALL 9 | (Gymnasium) | (a) Small hall simulating a space with |
S. HALL 10 (Live Stage) | (a) Simulation of an outdoor stage. Extremely small amount of reverberation. | |
S. HALL 11 | Small hall with no early reflections, and the entire frequency range decays in the same | |
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| way. |
* ADJUST knob: Reverb Time (adjust the length of the reverberation)
ROOM
ROOM 1 (Normal Room) | (a) Conventional room reverb simulating a nice space with just enough “sparkle.” | |
ROOM 2 (Garage) | (a) Room reverb with crisp presence simulating a small, live space such as a garage. | |
ROOM 3 (Dead Room) | (a) Room reverb simulating a small, dead room. Add just a bit of this to give warmth to a | |
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| sound. Ideal for narrations. |
ROOM 4 (Live Room) | (a) Room reverb simulating a live space with | |
ROOM 5 | (Presence Room) | (a) |
ROOM 6 | (Mono Room) | (a) Room reverb with reverberation concentrated in the center. |
ROOM 7 | (a) Room reverb simulating a drum booth with hard walls. Crisp, and good for percussion | |
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| as well. |
ROOM 8 | (a) Room reverb simulating a drum booth with a boost in the low to |
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