Grand Inquisitor & the Colonies
Grand Inquisitor & the Colonies is an expansion to El Grande. You will use some parts from the basic game as well as the parts for this expansion. With the exception of the rules described below, Grand Inquisitor & the Colonies plays exactly as does El Grande.
Game contents:
four new regions: | France |
Mediterranean
America | The Ship |
Grand Inquisitor and his Caballeros
Gold (5) | Wares (11) | Limit tables |
Repositioning:
Repositioning is much more important. You are allowed to:
o move Caballeros directly to or from the Mediterranean or America without using the ship. This works even with Caballeros that have claimed discs.
o move Caballeros off the Limit table and others onto it - even within the same region. If you move a Caballero from and then another onto the Limit table, you use two repositioning moves.
o move the Viceroy, the Captain, the Ambassador, and the Envoy. As above, it uses two repositioning moves to move a Caballero off and another on.
o move Caballeros of the Grand Inquisitor. They may not be moved to the provinces.
Scoring Regions:
o When scoring regions, the new regions are scored as well. They are scored after Valencia in the order: France, Ship, America, and the Mediterranean For example, when scoring all "4" regions, America and the Mediterranean would be scored in that order.
o When a player performs the special action: "Only the first places are counted", the additional points for the Viceroy and Captain are not counted, but those for the Ambassador and the Envoy are, if the player who owns them has the majority in France.
New special actions:
Although many of the new special actions on the action cards for are well described on the cards, some require further explanation. Explanations for those new special actions follow:
o Conspiracy - During the next general scoring, the Grandes move to regions based on the regions specified on the players’ secret disks.
o Remove Action Card - The face up action card removed must be one of those still being offered as actions for this turn. You may not remove an action card that has been played with instructions to place it face up. If the player chooses the King’s card or the Grand Inquisitor’s card, they remain unavailable only for the remainder of this turn. They will return as always to be available next turn.
6 |
| 11 |