Rio Grande Games 248 manual Time Limits and the End of the Game, Variation

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11. Time Limits and the End of the Game

A. Time Limits

Each move has a time limit of 60 seconds (ball or pawn) from when the die is rolled. Most moves are completed in a lot less than 60 seconds. This time limit is in the rules to make sure that nobody is delaying the game on purpose, especially towards the end of the game. The purpose of the time limit is to have a general flow to the game and not for players to check the timer constantly.

However: If the rule is violated see rule 9C.

If pawns have to be reset - for Corner Kick, Penalty Kick, Free Kick, Goal Kick or the new Kick Off after a goal is scored - it should be completed within 60 seconds.

B. End of the Game (and Injury Time)

When the timer goes off the game (or half) is over. However, when the timer goes off in the middle of an offensive chance, it has to be completed. This means that if the O-Team has at least played the ball into the *Penalty Area (before the timer goes off) it must be allowed to complete this offensive chance. It will result in either a goal or not. Corner Kicks must be allowed to be completed as well.

*Or has played a Direct Pass to a Long-Distance Square

C. Over Time (Extra Time)

If there is a tie at the end of regulation play, then two Over Time periods of 15 minutes will be played (or a time limit that is agreed upon). You must play the two full periods. If the teams are still tied after the two Over Time periods, there will be a Penalty Shoot Out. Each team will take five Penalty Kicks, alternating between each team (see ‘Penalty Kick’, rule 9B). Roll the dice to see who will go first. Whoever scores the most goals wins.

If it is still tied after the shoot-out, the teams will shoot one Penalty Kick each until the game is decided. The teams must have the same amount of chances.

12. Variation

A. Advanced Rule:

To have a more competitive, low-scoring game, the defender (halma) pawns will count as +2 on the die roll in battles.

B. Shooting Die:

For players who prefer to shoot for the goal with a die instead of the spinner in the center circle we have included a special die in the game. Roll the die for the shot instead of spinning the spinner.

Soccer Tactics WORLD - Rules © 2004-2007 Randy J. Thompson Stein-Thompson Games 13

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Contents Page C D E F G H Description Set Up and Kick-OffObject of the game Kick-Off How the pawns move see FigureNormal Play of the Game How the ball moves see FigureCapturing the ball see Figure Playing the ballDribbling Direct Pass see FigureBattling for the ball see Figure Scoring in the Penalty Area Scoring Rules for the Penalty AreaLong-Distance Shot see Figure How the Goal Keeper moves Goal KeeperBattling the Goal Keeper Corner Kick see Figure Fouls Fouls Yellow and Red CardsPenalty Kick see Figure Minor Rule Violations Variation Time Limits and the End of the GameInfo@stein-thompson.de

248 specifications

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