Rio Grande Games 248 manual Direct Pass see Figure, Dribbling, Battling for the ball see Figure

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Any pawn on your team can battle for the ball.
The defender (halma) pawns count as +1 on top of the die roll (battling). The Goal Keeper counts as +2 on top of the die roll (battling).
Strikers and midfielders count the exact amount of the die roll.
A battle immediately takes place when:
• The D-Team moves a pawn to the square that has the O-Team pawn with the ball.
• The O-Team plays the ball to a square with two pawns on it (one from each team).
• The O-Team dribbles the ball to a square with a D-Team pawn on it (see rule 4C).
To battle, both teams roll the dice at the same time. The team with the highest roll wins the battle, gets sole possession of the ball, and begins a new OFFENSIVE SET. (The team that wins the battle places its
pawn on the ball to show the ball possession.) If there is a tie, roll the dice again.
Figure 06
Battling for the ball
The D-Team pawn (C) moves to the square with the O-Team pawn and the ball.
A
B
C

(However the D-Team still moves a pawn the amount of the roll.) The O-Team has kept possession and begins a new OFFENSIVE SET.

If the O-Team is not able to reach the ball on its first attempt, it will still move a pawn the amount of the roll. If the D-Team can then reach the ball on its first attempt, it has captured the ball. The D-Team then becomes the O-Team and begins a new OFFENSIVE SET.

Both teams always get the same amount of attempts to get to the ball.

B. Direct Pass (see Figure 05)

If the O-Team plays the ball to a square that has only a teammate on it, this is a Direct Pass (there is no D-Team move on this play). The O-Team must then play the ball again immediately. If there is another Direct Pass on this extra play, the O-Team does not go again (except if the second direct pass is received inside the penalty area or on a long distance shot square - see rule 5B - in which case the O-Team shoots for a goal right away.) After the extra play the D-Team then rolls the die and tries to move a pawn to the square with the ball.

C. Dribbling

If the O-Team rolls a ”1” to play the ball, there is an option (besides playing only the ball) to move the ball and pawn together. The pawn which has possession of the ball may move one square in any direction with the ball.

The D-Team then rolls the die and tries to move a pawn to the square with the ball. If the D-Team gets there a battle takes place. If the D-Team cannot get there then the O-Team keeps possession of the ball and begins a new OFFENSIVE SET.

D. ”Battling” for the ball (see Figure 06)

Soccer Tactics WORLD - Rules © 2004-2007 Randy J. Thompson Stein-Thompson Games 7

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Contents Page C D E F G H Description Set Up and Kick-OffObject of the game Kick-Off How the pawns move see FigureNormal Play of the Game How the ball moves see FigureCapturing the ball see Figure Playing the ballDribbling Direct Pass see FigureBattling for the ball see Figure Scoring in the Penalty Area Scoring Rules for the Penalty AreaLong-Distance Shot see Figure How the Goal Keeper moves Goal KeeperBattling the Goal Keeper Corner Kick see Figure Fouls Fouls Yellow and Red CardsPenalty Kick see Figure Minor Rule Violations Variation Time Limits and the End of the GameInfo@stein-thompson.de

248 specifications

Rio Grande Games is known for its innovative and engaging board games, and among its impressive lineup, Rio Grande Games 248 stands out as a remarkable title that captivates players with its unique blend of strategy, interaction, and accessibility. This game is designed to accommodate both casual players and seasoned gamers, offering a variety of features that enhance the overall gaming experience.

One of the main highlights of Rio Grande Games 248 is its streamlined gameplay. The rules are easy to learn, allowing new players to quickly grasp the mechanics while still providing enough depth to keep experienced players engaged. The game typically supports a range of players, making it perfect for family gatherings or game nights with friends.

In terms of components, Rio Grande Games 248 delivers high-quality materials that enhance longevity and user experience. The game includes beautifully illustrated cards, sturdy tokens, and a well-designed game board that not only looks good but is functional as well. This attention to detail ensures that players can immerse themselves in the game world right from the start.

The technology behind Rio Grande Games 248 lies primarily in its dynamic game mechanics. Players are often required to adapt their strategies based on the actions of others, fostering a highly interactive environment. This emphasis on player interaction encourages negotiation, alliances, and tactical gameplay, making every session unique and compelling.

Another significant characteristic of Rio Grande Games 248 is its scalability. The game is designed to work smoothly with various player counts, maintaining balance and pacing whether played with two or more participants. This flexibility makes it an ideal choice for any gaming group or situation.

The game often elements of resource management, requiring players to carefully allocate their assets and make strategic decisions that will impact their chances of winning. This aspect introduces an additional layer of complexity, compelling players to think critically and plan ahead.

Lastly, Rio Grande Games 248 embraces the concept of replayability. With numerous strategy combinations, randomized setups, and variable player powers, each game offers a fresh experience. Players will find that no two playthroughs are the same, ensuring they return for more excitement time and again.

In summary, Rio Grande Games 248 is a well-crafted board game that combines simplicity with strategic depth, high-quality components, dynamic mechanics, and excellent scalability, making it a must-try for anyone looking to enhance their board game collection.