Rio Grande Games 248 manual How the pawns move see Figure, Kick-Off

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(see ‘Time

Place the yellow and red cards anywhere beside the board.

Each team has one die.

B. Kick-Off

Before the timer is started both teams roll the dice to see who gets to Kick-Off. The team that has the higher roll gets to kick off the second half. The team with the lower roll gets to kick off the first half. This team then starts the game as the O-Team (Offense).

To kick off the game, the O-Team places the ball and one of its strikers in one of the squares in the center circle. The pawn can be placed directly on the ball (this shows the ball possession). The opponent’s strikers have to respect the one square zone around the pawn with the ball (see Figure 12).

When everything is set up, you start the timer. The O-Team rolls the die to kick (play) the ball. (Note: On the Kick-Off you do not move a pawn first.)

The ball must move forward and across the center line. The O-Team then rolls the die again and can attempt to capture the ball (see ‘Capturing the ball’, rule 4A).

The pawn that did the Kick-Off is not allowed to touch the ball again until another pawn has touched it. (Just like real Soccer!)

2. How the pawns move (see Figure 02)

To move a pawn you roll the die. The pawn moves according to the full amount of the roll.

The pawn can move straight or diagonally in any direction. The directions can be combined, but you can only change directions once in the same move.

A pawn cannot go back to a square that it has crossed during that move.

Pawns can pass through squares that are occupied with a pawn from the same team but cannot pass through squares with pawns of the opponent’s team (because the opponent’s pawn blocks the way).

The pawn can only go as far as the same square as the opponent; not past it (on that move). On a subsequent move you can move past it.

Defenders have to stay in their own half. They are not allowed to cross the center midfield line. Strikers and midfielders can go anywhere on the board. The Goal Keeper can move only one square in any direction (see ‘The Goal Keeper’, rule 6).

Each square may have only one pawn from each team on it maximum. Two pawns from one team are not allowed to be on the same square.

The maximum amount of pawns (from the same team) that are allowed to be directly beside each other in a row is four. The maximum amount of pawns (from the same team) that are allowed to be directly beside each other in a column is three. This is to avoid too much blocking.

In the Penalty Area the maximum amount of field players allowed from either team is four (besides the Goal Keeper).

Only one pawn from each team is allowed in the Goal Area. Usually one is the Keeper.

Each move has a time limit of 60 seconds from when the die is rolled

Limits’, rule 11).

4 Soccer Tactics WORLD - Rules © 2004-2007 Randy J. Thompson Stein-Thompson Games

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Contents Page C D E F G H Description Set Up and Kick-OffObject of the game How the pawns move see Figure Kick-OffHow the ball moves see Figure Normal Play of the GamePlaying the ball Capturing the ball see FigureDribbling Direct Pass see FigureBattling for the ball see Figure Scoring in the Penalty Area Scoring Rules for the Penalty AreaLong-Distance Shot see Figure How the Goal Keeper moves Goal KeeperBattling the Goal Keeper Corner Kick see Figure Fouls Fouls Yellow and Red CardsPenalty Kick see Figure Minor Rule Violations Time Limits and the End of the Game VariationInfo@stein-thompson.de

248 specifications

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