3D Connexion 137-40465-10 Texture, Preference, Mipmap Detail, Level slider, Wait for

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Selecting this decides whether your application should

Texture

use high quality or high performance textures. Moving

the slider to the right delivers the highest quality

Preference

experience. Moving the slider to the left emphasizes a

slider

high performance solution while still providing good

 

 

visuals.

 

This will allow you to choose the texture quality of the

 

mipmaps the application will use. Mipmaps are a

 

collection of different sized textures of the same image.

 

As the user moves closer to a 3D object the image

 

quality should increase, requiring a higher quality

Mipmap Detail

texture of the same image. The base mipmap is the

Level slider

highest quality texture, and all subsequent mipmaps are

 

smaller sized textures of the same image. Moving the

 

slider to the right selects a higher quality base mipmap,

 

delivering the highest quality application experience.

 

Moving the slider to the left selects a lower quality

 

mipmap, delivering the highest application performance.

 

Wait for vertical sync will lower the frame rate of full

 

screen games but reduce the image tearing that can

 

occur with the higher frame rate. Selecting Application

Wait for

Preference allows the application to decide whether or

not it should display its frames at the refresh rate of the

Vertical Sync

monitor. Selecting Always Off allows the application to

 

 

run at its highest possible frame rate, regardless of the

 

monitor’s refresh rate which is typically less than the

 

frame rate at which the application will run.

 

Truform uses High Order Surface geometry to

 

generate more detailed and realistic terrain and

TRUFORM

character models for applications that support this

technology. Select Application Preference to

 

 

enable Truform. Select Always Off to disable

 

Truform.

Compatibility

This button allows you to access advanced settings that

Settings

can solve compatibility issues for a few specific

button

OpenGL® applications.

Defaults

This button allows you to reset the OpenGL® settings to

default values.

 

 

 

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Contents User’s Guide Product Notice DisclaimerTable of Contents Connect to a TV, VCR, or Camcorder For video capturing Introduction Radeon 9200 FSC Series Features At a GlanceDirect 3D and OpenGL ATI’s Catalyst Software SuiteMultiple Displays and 3D Gaming Experience HydraVision Optional Connecting Your Monitor Display Connectors Used Comments Configuration Display ConfigurationsATI Displays Tab Catalyst Software SuiteDynamic Display Reassignment optional Enabling Extended Desktop Mode optionalEnabling/Disabling Secondary Displays optional Virtually Repositioning Your Displays optional Button by moving the color curve with your mouse ATI Color TabRGB Lock Game Gamma Properties Red GreenBlue sliders ATI Options Tab Operational mode Disable quickResolution feature ResolutionVideo Overlay ATI Overlay TabClone Mode Settings Video Full ScreenOpenGL Control Panel Main and Custom SettingsCheckbox Main SettingsSlider CustomLevel slider TexturePreference Mipmap DetailOpenGL Compatibility Settings Page Direct 3D Control Panel Smooth Can solve compatibility issues for a few specific Direct Support 32-bit Direct 3D Compatibility SettingsSupport W BufferCenter Support DXTFormats Alternate pixelView your PC’s display on a TV Using TV OutConnecting to a TV or a VCR Radeon 9200 FSC Series Video Cable or Composite Cable Using Scart Connectors for European TVs Starting Windows with TV Display EnabledHow TV Display Cannot Be Used How To Enable/Disable The TV DisplayUsing and Adjusting TV Out Adjusting Monitor Display Using a Monitor vs. Using the TV DisplayReducing Edge Distortion Viewing Text on a TVTo Increase the TV Contrast Using Games and Applications Changing Display ConfigurationsPage Connect to a TV, VCR, or Camcorder for video capturing Click Open Volume Controls Windows Volume ControlVolume tab, check Place volume icon in the taskbar Click Change device Click Configure Capturing video using Windows Movie Maker