1
rL6. SHOOT TILL YOU MISS (I P)
h e object of the game is to makeks m%is"uccessful baskets as possible without you register a miss, either by the game'ssensors or the Airball
I button, the game is over.
I Your score is displayed on the left
I I This game is a version of
I Button.That player then takes up to 3 free throws, which count as one point per successful basketAs soon as a player misses a free throw, that player loses his turn and does not get to shoot any more free throws. Play then returns to standard
When one player makes a basket, that player registers the points using the Player
u
i:If a player missesafree throw, the ball is in play as a rebound. If a player makes all three free throws or hits the Airball button, the system displays "Take it Out,''and the other player takes possession of the ball.
Remember: press the Airball button when a player misses the backboard completely on a free throw.
The first player who reaches exactly 21 points wins. If a player goes over 21 points, his score returns t o II points.
Each player'sscore is shown in the