Hasbro 53525 manual RL6. Shoot Till YOU Miss I P

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rL6. SHOOT TILL YOU MISS (I P)

h e object of the game is to makeks m%is"uccessful baskets as possible without you register a miss, either by the game'ssensors or the Airball

I button, the game is over.

I Your score is displayed on the left 2-digit display.There is no timer, no need to select a room size.Just shoot till you miss.

I I This game is a version of one-on-one: the winning player is the one who earns 2 1 points without going over 2 1.

I Button.That player then takes up to 3 free throws, which count as one point per successful basketAs soon as a player misses a free throw, that player loses his turn and does not get to shoot any more free throws. Play then returns to standard

When one player makes a basket, that player registers the points using the Player

u One-On-One.

i:If a player missesafree throw, the ball is in play as a rebound. If a player makes all three free throws or hits the Airball button, the system displays "Take it Out,''and the other player takes possession of the ball.

Remember: press the Airball button when a player misses the backboard completely on a free throw.

The first player who reaches exactly 21 points wins. If a player goes over 21 points, his score returns t o II points.

Each player'sscore is shown in the 2-digit displays.

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