CarAlarms.com 377 manual How To Get In From Bar, How To Bear Off

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Each player moves their pieces from his opponent’s inner table to his inner table as shown below: The three type of moves shown are:

I - clear of any other pieces

II - occupied by one or more of his own pieces.

III - occupied by any singleopponents’s piece (called a blot). You may hit the opponent’s piece and move it to the BAR.

When you have two or more pieces on a point it is called a “closed point”. Your opponent is not permitted to land on it. See the figure below:

How To Get In From Bar

If one of your pieces has been placed on the BAR, you must re-enter into your opponents inner home table before you

may move any of your other pieces. For example, refer to the figure below:

If you have a piece on the BAR and throw 2 and a 4, you cannot re-enter your pieces on point 2 or 4 since they have been closed by your opponent. You would need to “pass”. You can only get off the BAR if you land on points 1,5, and 6. If you land on point 5, your opponent’s piece will be removed to the BAR.

How To Bear Off

When all 15 pieces are in a player’s inner home table, the player must remove or “bear off” the pieces from the board.

If a number thrown is higher than any points occupied by the player’s pieces, then you may bear off from the highest points. For Example, if you throw a 6 and a 4, you can bear off from points 5 and 4, because you have no pieces on point 6. see below:

If the number thrown corresponds exactly to a point with a players’s piece, the player may bear it off.

If a number thrown is lower than any

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Contents Install the Batteries LCDSpecial Features Function Keys Primary Key FunctionsSecondary Key Functions Takeback KEYOFF KEY Options KEYLevel KEY NEW Game KEYRating and Scoring Objective Operation ShortcutsRules Of The Game Playing the GameHow To Get In From Bar How To Bear OffGammons Doubling CubeHints On Strategy Special Care