Saitek 3000 user manual BIDDING/PLAY Information, Main Menu Options, YOU Need to Know

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Pro Bridge manual final.qxd 1/11/2007 2:46 PM Page 10

1.5 …and Learn to Play!

Just as in a game played by four human players, the bids made will have decided who is to lead. The player with the highest bid is declarer, and declarer's partner is dummy. The player to the right of dummy leads the first card, and play then continues in a clockwise direction. The object is to win tricks, and you must follow suit whenever possible. Tricks are won by the highest card of the suit that's been led, but cards from the trump suit (if any) will outrank cards from any other suit.

If it's your opening lead, SOUTH will flash; otherwise, the computer will lead. For subsequent tricks, the first player is the winner of the previous trick.

Once the first card is led, watch the display for the following:

The suits and values appear in the middle of the display, as the cards are being played.

Dummy's hand is normally displayed at the top half of the display, and your hand is shown at the bottom. If South is dummy, however, your hand as North will be displayed at the top.

The Dummy Indicator appears under

WEST , NORTH , EAST or SOUTH .

A symbol on the left-hand side of the display (q r e w ) will be underlined to

indicate the trump suit, if any. The computer will play East and West, and it will also play North (if North is not declarer or dummy). If North is declarer or dummy, you'll play both North and South.

Whenever it's your turn, you'll see SOUTH flash (or NORTH you're playing North). You'll also choose the cards for dummy. On your turn, Line 1 of the display will show your

available suits (e.g., w e r q ), the current

player (e.g., S for South), and the vulnerability, if any. Note that, if only one suit or value is valid for that play, it will be played for you automatically. After you have selected the suit using one of the methods described below, the display will show your available cards in that suit (e.g., AQ943). Play a card

by using the Direct Keys or the Cursor Keys, just as you did during the bidding phase:

Direct Key Method: Press a Suit Key

(q r e w ), then a Value Key (2 to A), in that order. Then, press ENTER.

• Cursor Key Method: Press or to move the flashing cursor along the characters in Line 1 of the display, until you reach your desired suit symbol.

Next, press

to copy that suit symbol

to Line 2 of the display. Line 1 now changes to show your available cards for

that particular suit. Press

or

to

move the flashing cursor until you reach

your desired card. Again, press

to

copy that value to Line 2, and then press

ENTER.

If all the other cards have not yet been played when you enter your card, the computer will continue to play. Once the trick has been won, Line 2 will show the contract, along with the number of tricks won so far by

North/South and East/West (e.g., 2™r NS

4 EW 2).

BIDDING/PLAY INFORMATION

YOU NEED TO KNOW!

If you change your mind after entering a suit or value (but before pressing

ENTER), press the key to cancel and start over.

When only a single suit or value is valid, it is automatically selected and moved down to Line 2.

When only one card is left to play in the final round, the computer will automatically play that card for you.

Attempting to enter an invalid suit or value will result in an error beep.

• If all parties pass, All

pass will be

displayed, along with a

0 result. If

this happens, return to the Deal Menu for a new hand by pressing ESCAPE.

Press ESCAPE during bidding or play to terminate your current hand and return to the Deal Menu.

Press ENTER to start play of the next trick. Enter a card, as before, and continue to play until all 13 tricks have been taken.

1.6 Checking Out the Results

After the last trick has been won, the result will be shown. Note that the result displays will be different, depending on the type of Bridge you're playing.

a. Team of Four Results

To help you understand the results of these games, take a look at the following examples:

Result: W 3 r = / EW 120

Line 1 shows declarer playing WEST , in a contract of 3 r , bid and made (=).

Line 2 gives East/West 120 points.

• Result: N 4 q -2 / NS 50 Line 1 shows declarer playing NORTH , in a contract of 4 q , bid but down 2

tricks (-2). Line 2 gives North/South 50 points.

At this point, you may press ESCAPE to return to the Deal Menu, or press ENTER to store the result and have the computer replay the hand, playing all four positions.

If you press ENTER, Replaying will show briefly, as the computer goes into Autoplay Mode and plays the same hand again. On completion of the last trick, you'll be prompted to press ENTER. The results will then be shown, as in the first game. This time, though, Line 2 also displays the International Match Points (e.g., N 3

e+2, and then IMP: 0).

Press ENTER once more to display the next set of results, showing the total number of deals and the cumulative IMP for both teams (e.g., deals 2, and then IMP: 0/14). Finally, press ENTER to return to the Deal Menu.

b. Rubber Bridge Results

Press ENTER after the last trick has been completed, and the result will show on Line

1, e.g., E 4 w = (declarer playing EAST in a contract of 4w , bid and made). Line 2

shows the above and below the line scores,

as in AL:0 BL:80.

At this point, you may press ESCAPE to return to the Deal Menu, or press ENTER repeatedly to display and store a variety of results, as in the examples below.

o The current scores above and below the line before a rubber is made (for North/South, then East/West):

Total NS: / AL:150 BL:0

Total EW: / AL:0 BL:80

o The cumulative score of previous rubbers:

Total point / NS:0 EW:0.

Press ENTER or ESCAPE to return to the Deal Menu.

1.7 Playing the Next Hand

At any time during or after game play, you may reset for a new hand by pressing ESCAPE. The Deal Menu will come up, signifying that the computer is ready for another hand, using the currently set level and options.

Caution: Be sure not to press ESCAPE inadvertently, as your current game will be cleared from the computer's memory!

2. MAIN MENU OPTIONS

For a general overview of the menu options and many of the sub-options, be sure to take a look at the Menu System Chart.The chart will show you how the menu system works, and it will help you become comfortable navigating through the menu displays. Each of the individual menu options is also covered in this section, or elsewhere in the manual.

The Main Menu is the starting point, giving you access to the other menus and game options. As described previously in Section 1.3, the Main Menu is displayed as PGSIBLR. The flashing character always indicates the current option choice, and the

key cycles through the remaining options, as follows:

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Contents SaitekTM Quick Start GAME/FUNCTION Keys Look AT the LCD Display Using the Escape KEY AN Important Note Getting Started the BasicsEnter BIDDING/PLAY Information Main Menu OptionsYOU Need to Know Remember Select OPTIONS, then Play Deal Menu Options Edit Menu Options More Features to Explore Technical DetailsEscape Appendix a Bidding System Information Troubleshooting Guide Appendix B Scoring Information Rubber Bridge ScoringTeam of Four Duplicate Bridge Scoring 0 10/01/07

3000 specifications

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