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Mario | with | , then confirm with . |
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Screen | Select this option to resume your game. | |||
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Exit Course
Leave the course and return to the map screen.
You can only select Exit Course on courses you’ve already cleared.
If you exit a course, any coins or points you’ve collected will not be saved.
Super Guide
If you’re having trouble with a tough course and lose a life enough times in a row, a will appear in the course. Hit the block to activate Super Guide and call in Mario’s bro, Luigi, to take control of the game and show you a safe route through the course as he heads for the goal.
Press at any time while Super Guide is active to resume control and play the rest of the course as Luigi.
Any coins and points Luigi collects while Super Guide is active will not be saved. Once you clear the course by yourself, the will disappear.
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Mario’s Actions
New Super Mario Bros. Wii
Mario’s Moves
These are Mario’s standard moves. When playing multiplayer, Luigi, Yellow Toad, and Blue Toad use the same controls.
Walk | Left or right on |
Press left or right on to walk.
Dash | Left or right on + |
Press and hold while pressing left or right on to move from a walk to a dash. Mario can dash over
Duck | Down on |
Press and hold down on to duck. Do this while dashing to make Mario slide for a bit while ducking.
Jump and Stomp
Press to jump. Press and release for short jumps, and press and hold for longer jumps. Jumping on top of enemies is the most basic way to attack them. If you press right when you land on an enemy, you’ll be able to jump higher than usual.
Spin Jump | Shake the Wii Remote |
Shake the Wii Remote to make Mario spin |
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and jump. You can also spin jump to turn |
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screws in some courses. |
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For Nunchuk controls, see page 6. |
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New Super Mario Bros. Wii Mario’s Actions
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