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Change button: Click the Change button to cause the reported word to be replaced. If the problem word was edited, the edited word is used as the replacement. Otherwise, the selected suggestion is used as the replacement. Only this occurrence of the reported word is replaced. If you want this and all following occurrences of the word replaced, select the Change All button.
Change All button: Click the Change All button to cause this and all following occurrences of the reported word to be replaced. If the problem word was edited, the edited word will be used as the replacement. Otherwise, the selected suggestion will be used as the replace- ment. If you want only this occurrence of the word to be replaced, use the Change button.
Ignore button: Click the Ignore button to cause the occurrence of a misspelled word to be skipped. If the same misspelled word appears later, it will be reported again.
Ignore All button: Click the Ignore All button to cause this and all further occurrences of a misspelled word to be skipped. You might use this button if the word reported as a misspelling is actually spelled correctly. If the word is one you use frequently, you may wish to ignore it permanently by selecting the Add button.
Suggest button: Click the Suggest button to cause the Spell Checker to search more thoroughly for suggested replacements for the current misspelled word. Each time you press the Suggest button, a deeper search is made. The Suggest button is disabled once all possible suggestions have been located.
Add button: Click the Add button to cause the reported word to be added to the user’s dictionary. Click the Add button if a correctly spelled word you use often is reported as a misspelling. If the word is not used frequently, you may want to select the Ignore or Ignore All buttons instead.
Cancel button: The Cancel button stops the current spelling check.
Undo Edit button: Click the Undo Edit button to remove any changes made to the text in the Not in Dictionary field. The Not in Dictionary button appears in place of the Ignore button only if the text in the Not in Dictionary field has been changed.
Keyboard Characters/Symbols
As in the TV show, except for the text that displays explanations and responses, the Jeopardy! game template displays only uppercase letters. The following list outlines the characters and symbols you can create with Classroom Jeopardy! Editor:
•The uppercase letters appear automatically when you press the letter keys; you do not need to press Sor L.
•The
•Numbers and symbols that are created with a regular keyboard are made in the same way with Classroom Jeopardy! Editor. For example, to make a question mark, press
#
S+ ?; to make “#” (pound symbol), press S+ 3.
• Fractions can only be displayed as 1/2, 1/4, and so on.
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