Disney Interactive Studios ULUS 10147 Director/Game Concept Featured Music Designer, Music by qp

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Game Modes

Single Player

Arcade – Work your way through a stage and then defeat the boss at the end in order to move on. The difficulty of each stage varies depending on your overall ability and how well you performed on the previous stage. Arcade is made up of seven stages as well as two special hidden stages.

Caravan – Choose from any of the stages you’ve unlocked and then compete for the high score. Your gameplay ability will dictate the difficulty level of the boss at the end. Defeat the boss to win.

Boss Attack – Face off against the might of the game’s formidable bosses. Choose Solo to take on any one boss of your choosing, or Rush to challenge them one after another straight to the end.

Original – Play the original Every Extend game, from which Every Extend Extra was inspired.

Multiplayer

Take on an opponent in a head-to-head battle.

Vs. Mode – Will display up to 6 potential opponents for head-to-head play.

Note: VS Mode uses the ad hoc mode to connect wirelessly to another PSP ® system.

To enjoy a smooth “drive,” we recommend that you play the Tutorial. It can be found at the bottom of the Options menu.

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credits

Director/Game Concept

Featured Music

Designer

 

Reo Yonaga

MUSIC BY qp:

Art Concept Designer

Saturday Night Keeper

Summer Party

Kazunori Morisaki

Extra Tube

Art Director

CambRhythm

 

Kiyohiro Ichikawa

MUSIC BY USCUS:

Planners

Golden Cross

Beautiful Old Days

Yasuyuki Togo

Lowdown

Kan Fuchii

GABBA Rocker

Kanta Matsuhisa

Space Chamber

Studio Director

You Can Feel It

EEE Menu

Hiroyuki Otsuki

 

Lead Programmer

MUSIC BY h.ueda:

happy in one

Yoshitomo Fujiwara

 

Programmers

Technical Advisors

Ryuichi Hattori

Toshio Inomata

Osamu Kodera

Mitsunori Takemoto

Katsumi Yokota

Yusuke Hata

 

Hideyuki Soumiya

English Localization

Koichi Sakagami

8-4, Ltd.

Graphic Designers

John Ricciardi

Kazunori Morisaki

Hiroko Minamoto

Kiyohiro Ichikawa

Justin Morris

Toshihiro Hirosawa

 

Shinji Nishiyama

Level Design

Kinuko Nagasato

SARUGAKUCHO

Tomoyuki Watanabe

 

Makoto Honda

Original Game

Tsutae Sakurai

OMEGA

Sound Production Team

Special Thanks

qp

Takayuki Nakamura (Brain Storm)

USCUS

Rina Otsuka

h.ueda

Mamiko Merner

Mitsunori Takemoto

 

Music Coordinators

Promotion

Kyoko Yamashita

Nobuhiko Shimizu

 

Mizuki Kanamori

Production Manager

 

Yuko Saito

Executive Producers

Tetsuya Mizuguchi

Shuji Utsumi

Producer

 

Hirokazu Kojima

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Contents Page Table of contents Getting Started ControlsPlaying the game IntroductionRules Enemies HUD Display Art Director Director/Game Concept Featured Music DesignerMusic by qp Art Concept Designer