
MULTIPLAYER




Game Modes
There are seven modes of multiplayer combat in Quantum of Solace. These span a variety of themes. Some of the challenges are
BOND VERSUS | BOND EVASION |
This is a
Equipment
If the defenders spread out and cover all bombs, hit a single bomb with full force. By the time the defenders realize what’s happening, Mi6 will be in a position of strength and the bomb won’t last.
If defenders cover one or two of the bombs extremely well, hit the target that isn’t under their full protection. Always keep an eye on the defenders and where they’re moving. For tough matches, use mind games to get an edge. When your team slams into a single point, more defenders will come to assist, likely slaughtering your allies. Use that opportunity to slip through and find a weak spot. Try to bring another smart player with you. A pair of bright agents can entirely redefine the team.
| Defenders need to be fluid as well. Always have |
| eyes on each of the bombs. You can’t defend |
| everything well, and that’s why communication |
| is the key. Let other players know as soon as |
| possible when a site is coming under attack. Use |
| explosives, work cooperatively, and communicate, |
| communicate, communicate. Remember, attackers |
| need to be quiet, you don’t. Be a nuisance and be |
116116 | savage about it. |
|
Look on the maps in this guide for a green icon and the letters EP. That is the goal of the Mi6 team. Bond is trying to evade capture and has to be helped to the extraction point. Teamwork, as with Bond Versus, is the defining element here. Because there’s a single point of victory, your enemies have an even better idea what to defend.
Always move in groups and hit points with overwhelming force. You aren’t likely to sneak through and win in these matches. Instead, it’s more about being able to strike with speed and precision. Don’t allow your team to string out and advance toward the EP a couple at a time, which just makes easy pickings for the defenders. Instead, move as a wave, with two or three groups approaching the area simultaneously.
Defenders should resist the urge to deploy just around the EP. Certainly, some teammates must keep their sites on that area and the approach to it. But there also have to be a few suicidal types. These are the folks who hold the middle areas and delay the approaching force. The Mi6 team has to rush together for their best opportunity, so your team’s job is to stop that organization. Use ambushes, grenades, and raw aggression to start fights and force Mi6 players to expose themselves or dig in. If they enter a
GOLDEN GUN
Golden Gun is a type of deathball variant. Everyone wants to retrieve the Golden Gun, originally located in the yellow GG position on the supplied maps. After getting that, you have to avoid the rush of aggression