Activision 47875832695, 47875832718 manual Game Modes

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MULTIPLAYER

Game Modes

There are seven modes of multiplayer combat in Quantum of Solace. These span a variety of themes. Some of the challenges are team-based, while others are designed for pure free-for-all carnage.

BOND VERSUS

BOND EVASION

This is a bomb-defusing challenge. The maps center around several bomb locations, marked with a blue circle and B1, B2, B3, and so on in this guide’s maps. Bond players are on Mi6’s side. They must reach these blue locations and disarm the bombs. The other players are on the Organization team. They are on defense.

Equipment load-outs are basic, and the major focus is on teamwork and positioning. The Mi6 agents should study their maps and learn the bomb locations like the backs of their hands. Do this while you wait for a match to begin.

If the defenders spread out and cover all bombs, hit a single bomb with full force. By the time the defenders realize what’s happening, Mi6 will be in a position of strength and the bomb won’t last.

If defenders cover one or two of the bombs extremely well, hit the target that isn’t under their full protection. Always keep an eye on the defenders and where they’re moving. For tough matches, use mind games to get an edge. When your team slams into a single point, more defenders will come to assist, likely slaughtering your allies. Use that opportunity to slip through and find a weak spot. Try to bring another smart player with you. A pair of bright agents can entirely redefine the team.

 

Defenders need to be fluid as well. Always have

 

eyes on each of the bombs. You can’t defend

 

everything well, and that’s why communication

 

is the key. Let other players know as soon as

 

possible when a site is coming under attack. Use

 

explosives, work cooperatively, and communicate,

 

communicate, communicate. Remember, attackers

 

need to be quiet, you don’t. Be a nuisance and be

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savage about it.

 

Look on the maps in this guide for a green icon and the letters EP. That is the goal of the Mi6 team. Bond is trying to evade capture and has to be helped to the extraction point. Teamwork, as with Bond Versus, is the defining element here. Because there’s a single point of victory, your enemies have an even better idea what to defend.

Always move in groups and hit points with overwhelming force. You aren’t likely to sneak through and win in these matches. Instead, it’s more about being able to strike with speed and precision. Don’t allow your team to string out and advance toward the EP a couple at a time, which just makes easy pickings for the defenders. Instead, move as a wave, with two or three groups approaching the area simultaneously.

Defenders should resist the urge to deploy just around the EP. Certainly, some teammates must keep their sites on that area and the approach to it. But there also have to be a few suicidal types. These are the folks who hold the middle areas and delay the approaching force. The Mi6 team has to rush together for their best opportunity, so your team’s job is to stop that organization. Use ambushes, grenades, and raw aggression to start fights and force Mi6 players to expose themselves or dig in. If they enter a drawn-out firefight you’ve done your job. If they rush past recklessly, hit them in the back when your allies near the extraction point start to engage them.

GOLDEN GUN

Golden Gun is a type of deathball variant. Everyone wants to retrieve the Golden Gun, originally located in the yellow GG position on the supplied maps. After getting that, you have to avoid the rush of aggression

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