Activision 47875832718 Proximity Mine, Flash Grenade, Frag Grenade, Smoke Grenade, Tear Grenade

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Grenades

Grenades give you many opportunities to disrupt enemies, throw them around, or kill them outright. This category also offers Proximity Mines, giving you even more dirty tricks to draw upon

HER MAJESTY’S SECRET SERVICE

MINISTRY OF INTELLIGENCE

SECTION 6

PROXIMITY MINE

 

 

Proximity Mines are one of

 

 

the deadliest choices in your

 

 

“grenade” repertoire. You

 

 

lose the ability to deploy the

 

 

weapons on the fly. Instead,

 

 

you must anticipate enemy

RANGE:

THROWING DISTANCE

activity and deploy the

COST:

800

weapons ahead of time. That

isn’t as hard as it sounds. People are somewhat predictable creatures, especially on maps where the goals are quite clear.

Approaches to major weapon locations, chokepoints, and corners are all ideal for Proximity Mine deployment. Some players will take Explosive Awareness, which is critical to helping a team avoid these traps.

If you’re going to use Proximity Mines, consider going all out. Take the Prox Mines gadget and Explosives Expert. Combined, these make for a cruel demolitionist.

FLASH GRENADE

 

 

Flash Grenades are free.

 

 

Everybody starts with them,

 

 

and they’re still rather

 

 

useful. People lose their

 

 

sight for a few moments after

 

 

the explosion, and that gives

RANGE:

THROWING DISTANCE

you time to find new cover,

COST:

FREE

rush in for a takedown, or

escape entirely. Most human players are smart enough to seek full cover as soon as a Flash Grenade detonates, even if it hits them. Thus, you won’t get too many free kills without additional work. Targets will hide and wait for the effect to wear off before they show themselves.

Use your time wisely. Don’t remain in the same spot doing the same thing as when the grenade blew up. Sow confusion as quickly as you can to gain the greatest advantage.

FRAG GRENADE

 

 

Fragmentation Grenades are

 

 

quite common in the single-

 

 

player part of the game. You

 

 

should be quite comfortable

 

 

with them before long.

 

 

These devices explode and

RANGE:

THROWING DISTANCE

deliver a fair bit of damage

COST:

500

to people standing close to

them. Those farther out aren’t likely to get killed, but they’ll still take some damage.

One perk beyond this damage is that people are blown out of their cover briefly. Pick off the wounded targets as quickly as possible. They aren’t dumb enough to stay in the open for long!

SMOKE GRENADE

 

 

These are the least lethal

 

 

type of grenade. They’re

 

 

useful for sneaky characters

 

 

and takedown specialists.

 

 

It’s harder for both sides

 

 

of a fight to fire effectively

RANGE:

THROWING DISTANCE

through the smoke. Thus,

COST:

300

people who are moving

instead of fighting get the most benefit. Charge through open areas after deploying smoke, or use the time to close the gap with short-range enemies.

TEAR GRENADE

 

 

Tear Grenades are more

 

 

disruptive than Smoke

 

 

Grenades, but they don’t

 

 

cover as wide an area.

 

 

Instead of giving the

 

 

thrower cover, consider

RANGE:

THROWING DISTANCE

them a means to take away

COST:

300

opportunities from a single

target or small group. Instead of trying takedowns, you would normally pair Tear Grenades with a high-fire-rate weapon. Disrupt the targets and then pepper them with gunfire.

CONCUSSION GRENADE

 

 

In many ways, Concussion

 

 

Grenades are easier to use

 

 

than even Frag Grenades.

 

 

These weapons disable

 

 

targets so badly that they

 

 

can’t retake cover or defend

RANGE:

THROWING DISTANCE

themselves for a short time.

COST:

500

Good short- or medium-

range attackers can score kills quite easily by throwing Concussion Grenades and preying on anyone who can’t get out of the way.

Remember to hold onto the grenades until late in the throw. You want the device to detonate almost as soon as it lands.

INTRO

001

 

 

 

BASIC TRAINING

002

 

 

 

 

EQUIPMENT

003

 

 

 

WALKTHROUGH

004

 

 

 

MULTIPLAYER

005

 

 

 

SECRETS

006

 

 

 

INTERVIEWS

007

 

 

 

17

 

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