Diamond Multimedia 8500 Texture, Preference, Mipmap Detail, Level slider, Wait for, Vertical Sync

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Selecting this decides whether your application should

Texture

use high quality or high performance textures. Moving

the slider to the right delivers the highest quality

Preference

experience. Moving the slider to the left emphasizes a

slider

high performance solution while still providing good

 

 

visuals.

 

This will allow you to choose the texture quality of the

 

mipmaps the application will use. Mipmaps are a

 

collection of different sized textures of the same image.

 

As the user moves closer to a 3D object the image

 

quality should increase, requiring a higher quality

Mipmap Detail

texture of the same image. The base mipmap is the

Level slider

highest quality texture, and all subsequent mipmaps are

 

smaller sized textures of the same image. Moving the

 

slider to the right selects a higher quality base mipmap,

 

delivering the highest quality application experience.

 

Moving the slider to the left selects a lower quality

 

mipmap, delivering the highest application performance.

 

Wait for vertical sync will lower the frame rate of full

 

screen games but reduce the image tearing that can

 

occur with the higher frame rate. Selecting Application

Wait for

Preference allows the application to decide whether or

not it should display its frames at the refresh rate of the

Vertical Sync

monitor. Selecting Always Off allows the application to

 

 

run at its highest possible frame rate, regardless of the

 

monitor’s refresh rate which is typically less than the

 

frame rate at which the application will run.

Compatibility

This button allows you to access advanced settings that

Settings

can solve compatibility issues for a few specific Direct

button

3D applications.

Defaults

This button allows you to reset the Direct3D settings to

default values.

 

 

 

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Contents Radeon 8500LE Disclaimer Product NoticeTable of Contents Page Introduction Features At a Glance Radeon 8500 and Radeon 8500LEATI’s Catalyst Software Suite Multiple Displays and 3D Gaming ExperienceDirect 3D and OpenGL HydraVisionConnecting Your Monitors Multiple DisplaysCatalyst Software Suite ATI Displays TabDynamic Display Reassignment Enabling Extended Desktop ModeEnabling/Disabling Secondary Displays Page Virtually Repositioning Your Displays Ratiometric ExpansionATI Color Tab Button by moving the color curve with your mouseGame Gamma Properties Red GreenBlue sliders RGB LockATI Options Tab ATI Overlay Tab Video OverlayATI Overlay Tab ContrastSaturation HueMain and Custom Settings Direct 3D Control PanelMain Settings SettingsSlider CustomTexture PreferenceMipmap Detail Level sliderDirect 3D Compatibility Settings SupportBuffer Support 32-bitAlpha DitheringMethod Support DXTOpenGL Control Panel Smooth Applications OpenGL Compatibility Settings View your PC’s display on a TV Using TV OutConnecting to a TV or a VCR Connecting Your Video Out to a TV or VCR How To Enable/Disable The TV Display Starting Windows with TV Display EnabledUsing Scart Connectors for European TVs How TV Display Cannot Be Used Using and Adjusting TV OutUsing a Monitor vs. Using the TV Display Adjusting Monitor Display Viewing Text on a TVReducing Edge Distortion Changing Display Configurations Using Games and Applications