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| When applications use both dithering and alpha |
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| blending, visual artifacts can occur. This option allows |
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Alpha | you to select how the application should handle both |
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dithering | features at the same time. In most cases Error |
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method | Diffusion will handle this situation quite well, but there |
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| are a few cases where selecting Ordered may be |
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| necessary. |
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| Enabling this allows applications to use this kind of |
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Support DXT | texture format. There are a few applications that can |
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only support a limited number of texture formats. By |
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texture |
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selecting Disabled, the driver will not support DXT |
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formats |
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texture formats, thus reducing the number of texture |
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| formats supported. |
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| This may eliminate problems with some D3D games |
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| which display vertical and horizontal lines around |
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Alternate pixel | textures, or text that appears incorrect. However, this |
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center | setting should only be used if you are experiencing the |
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| symptoms mentioned, as it may cause problems with |
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| other games. |
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Defaults | This button allows you to reset the Direct 3D |
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button | Compatibility Settings to default values. |
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