Diamond Multimedia 7500 Alpha, Dithering, Method, Support DXT, Formats, Alternate pixel, Center

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When applications use both dithering and alpha

 

 

blending, visual artifacts can occur. This option allows

 

Alpha

you to select how the application should handle both

 

dithering

features at the same time. In most cases Error

 

method

Diffusion will handle this situation quite well, but there

 

 

are a few cases where selecting Ordered may be

 

 

necessary.

 

 

Enabling this allows applications to use this kind of

 

Support DXT

texture format. There are a few applications that can

 

only support a limited number of texture formats. By

 

texture

 

selecting Disabled, the driver will not support DXT

 

formats

 

texture formats, thus reducing the number of texture

 

 

 

 

formats supported.

 

 

This may eliminate problems with some D3D games

 

 

which display vertical and horizontal lines around

 

Alternate pixel

textures, or text that appears incorrect. However, this

 

center

setting should only be used if you are experiencing the

 

 

symptoms mentioned, as it may cause problems with

 

 

other games.

 

Defaults

This button allows you to reset the Direct 3D

 

button

Compatibility Settings to default values.

 

 

 

 

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Contents Radeon 8500LE Disclaimer Product NoticeTable of Contents Page Introduction Features At a Glance Radeon 8500 and Radeon 8500LEDirect 3D and OpenGL ATI’s Catalyst Software SuiteMultiple Displays and 3D Gaming Experience HydraVisionConnecting Your Monitors Multiple DisplaysCatalyst Software Suite ATI Displays TabEnabling/Disabling Secondary Displays Enabling Extended Desktop ModeDynamic Display Reassignment Page Virtually Repositioning Your Displays Ratiometric ExpansionATI Color Tab Button by moving the color curve with your mouseBlue sliders Game Gamma PropertiesRed Green RGB LockATI Options Tab ATI Overlay Tab Video OverlaySaturation ATI Overlay TabContrast HueMain and Custom Settings Direct 3D Control PanelSlider Main SettingsSettings CustomMipmap Detail TexturePreference Level sliderBuffer Direct 3D Compatibility SettingsSupport Support 32-bitMethod AlphaDithering Support DXTOpenGL Control Panel Smooth Applications OpenGL Compatibility Settings Connecting to a TV or a VCR Using TV OutView your PC’s display on a TV Connecting Your Video Out to a TV or VCR Using Scart Connectors for European TVs Starting Windows with TV Display EnabledHow To Enable/Disable The TV Display Using a Monitor vs. Using the TV Display Using and Adjusting TV OutHow TV Display Cannot Be Used Adjusting Monitor Display Viewing Text on a TVReducing Edge Distortion Changing Display Configurations Using Games and Applications