Ashly DPX-100 manual Feedback Control, Console Channel Equalization, Large Room Equalization

Models: DPX-100

1 20
Download 20 pages 48.2 Kb
Page 8
Image 8
Feedback Control

Operating Manual - DPX-100 Graphic Equalizer - Compressor/Limiter

equalizer effectively, you need to translate your idea of the tone you want to produce into a range of numerical frequencies. This is simple after a little practise. Here are a few references which are useful for starting points:

-Very low bass (the “wind” in a kick drum, almost felt as much as heard -40Hz-80Hz.

-The low register of a male voice - 200Hz

-The low register of a female voice - 350Hz

-Lower midrange (“warmth” frequencies) - 400Hz-1KHz

-Upper midrange (“harshness”, snare drum “bite”, “hot” sound) -2.5KHz-4KHz.

-Sibilance (“sss” sounds, cymbal “sizzle”) - 8KHz-15KHz.

Try using these starting points as a guide when you want more or less of these types of sounds. Adjust by ear from there. It is always a good idea to remember that a little equalization usually works out much better than a lot, and that there are many audio problems which can not be solved with equalization alone.

Feedback Control

A graphic equalizer can be used to provide some control over moderate feedback problems, but does not have enough flexibility or resolution to handle severe situ- ations. You will achieve the best results when you can eliminate one or two feedback points by setting one or two sliders for no more than a 6dB cut. Often you can find a feedback point by boosting sliders in succession to determine which frequency ranges contain the feedback modes, and then cutting those ranges. Be very careful in this process to avoid explosive feedback and possible sys- tem and hearing damage! If you find feedback points with many equalizer bands, remember that cutting every band may not help (all you will do is reduce system gain). The combination of a graphic equalizer for tone control and a parametric equalizer (such as the Ashly PQX-571 or PQX-572) for feedback control is highly recommended.

Console Channel Equalization

Many mixing consoles provide only simple equal- ization for individual channels. If your console has chan- nel inserts, you can patch your graphic equalizer into a channel that’s being used for something important and use it to tailor the sound of this channel exactly the way you want.

Large Room Equalization

Large rooms tend to suffer from multiple reflec- tions with long time delays, long reverberation times, and “ring-modes”, all of which lead to reduced intelligibility and a generally “muddy” sound. As sound travels long distances through the air, high frequencies are attenuated more than low frequencies. In general, large rooms ben- efit from some low frequency roll-off, high frequency boost, and attenuation of ring mode frequencies. As in the case of feedback control, a graphic equalizer can help reduce an isolated ring-mode or two, but a tunable nar- row-band equalizer such as a parametric is more effec- tive here.

8.2 COMPRESSOR/LIMITER APPLICATIONS

As the functional name implies, a compressor/ limiter can be divided into two basic categories, limiting and compressing. When used as a protective device to prevent audio levels from overloading systems such as tape recorders, power amplifiers, speakers, or transmit- ters, it is generally referred to as a limiter.

It may also be used to create special effects and unusual sounds for recording and musical performance by deliberately reducing the dynamic range of a signal, creating a much louder or fuller sounding signal without increasing the loudness peaks, in which case it is referred to as a compressor.

The Limiter As A Protective Device

The DPX-100 compressor/limiter section pro- vides fast and accurate gain control for the prevention of sound system overload due to unexpected transients. Sound system distortion is usually the result of amplifi- ers running out of power, in which case nice round wave- forms turn into harsh sounding squared-off waveforms. Looking at it from the perspective of the speaker dia- phragm, this means that, whereas in normal operation the diaphragm is required to accelerate, slow down, smoothly change direction, and accelerate again, distorted opera- tion requires an instant acceleration, instant stop, a change of direction, and instant acceleration again.

Since speaker diaphragms are subject to the laws of physics, they won’t take this kind of punishment for long. The diaphragm may shatter, or its voice coil may overheat. In addition to the damaged caused by sustained overload, the speaker may also be damaged by occasional, one-shot high level overload, for example, the sound of a microphone falling face-first onto a hardwood floor. Even

8

Page 8
Image 8
Ashly DPX-100 Feedback Control, Console Channel Equalization, Large Room Equalization, Compressor/Limiter Applications