IV. Software Reference

Advanced

Advanced provides some advanced settings for the ASUS VR-100G 3D Glasses (setting is available only with the Deluxe/TVR models—models with Video-In/TV- Out—or models with the ASUS VR-100 Optional Upgrade Kit) and Direct3D and OpenGL, which are software interfaces for your graphics cards.

Direct3D VRVR Effect

Lists all parameters to fine tune the stereoscopic effects for your Direct 3D games.

Enable Stereoscopic Mode

When selected, this enables you to use the stereoscopic mode when playing games or watching 3D videos. This mode is available only with the ASUS Deluxe/TVR models— models with Video-In/TV- Out— or models with the ASUS VR-100 Optional Upgrade Kit.

NOTE: You must quit all running DirectDraw/ Direct3D applications and then restart them for this option to take effect.

Load Default

Restores the settings to their defaults.

Depth

Adjust this to add more depth to the scene.When set to a too high value, eye discomfort/fatigue may occur.

Embossment

Adjust this to add more to the illusion of objects being pulled or popping out of the screen. See On Screen Display later in this section for details. When set to a too high value, eye discomfort/fa- tigue may occur.

Direction

Move the slider to the left when adjusting Embossment does not give the expected effects (e.g., some objects being pulled or popping out of the screen and other objects being pulled into the screen) to some games. This should not be a concern because only a few games require the default “+” setting to be changed, that is setting it to “–.”

Foreground

Foreground is set in conjunction with Background to extend or stretch the histogram chart on the D3D OSD box to scale the depth of 3D objects. Some games require only a little range of Z to make bad stereoscopic effect. On the D3D OSD box, move the Foreground slider to the left to adjust Foreground to the Z value of objects stretched toward 0.0. On the Advanced dialog box (see above), several current games set their Foreground to 60.

Background

Background is set in conjunction with Foreground to extend or stretch the histogram chart on the D3D OSD box to scale the depth of 3D objects. On the D3D OSD box, move the Foreground slider to the left to adjust Foreground to the Z value of objects toward 1.0. On the Advanced dialog box (see above), several current games set their Background to 100.

Blind

Lets you discard “garbage” or crop the unwanted areas of your leftmost/rightmost display. Setting this to 0 will not discard any of the display area while setting it to a higher value will clear them.

Tips

1.Make sure that the 3D objects of your games do not appear extremely separated between the scenes of two eyes, especially near ob- jects.

2.Make some objects appear outside your screen and other objects inside the screen. A ratio of 1:3 to 1:5 of objects outside and inside is rec- ommended.

3.For car racing games, you can use Emboss- ment to make just your car appear outside the screen.

4.For first-person shooting games, you can use Embossment to make just your hand/weapon appear outside the screen.

IV. S/W Reference

Direct3D VR

ASUS V7700 Series User’s Manual

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