IV. Software Reference

Direct3DWindows 98 Only
Performance and Compatibility Options

Enable fog table emulation

Some old games do not correctly query the D3D hardware capabilities and expect table fog support. Choosing this option will ensure that such games will run properly.

Adjust Z-buffer depth to rendering depth if unequal

This option forces the hardware to automatically adjust the depth of its Z-buffer to the depth that the application requests. Normally, you will want to keep this option enabled, unless your work absolutely requires a specific Z-buffer depth.

Enable alternate depth buffering technique

This option lets the hardware use a different mechanism for depth buffering in 16-bit applications. Enabling this setting can produce higher quality rendering of 3D images.

IV. S/W Reference

Direct3D

ASUS V7700 Series User’s Manual

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