This telephone can store 2 1 telephone numbers, each up to 20 digits long.
Numbers will remzin stored in memory unless you erase or change them by entering other numbers.
Make sure the handset is m.
m. |
MEMORY
IWhuatWmrStondinMermry
1 | to get a dial tone. | If your phone is connected to a PBX | |
2 Press (MEMJ. |
| ||
3 Press the number button | (switchboard) you may have to dial | ||
a special number (e.g., 9) to get an | |||
you assigned to that phone number. | |||
outside line. When programming a | |||
For example, to dial the phone | |||
number into memory, store the | |||
number you assigned to button | access number and a pause into the | ||
"06," press [MEMI,@ . | |||
|
| number sequence. The pause will | |
|
| allow the switchboard enough time to | |
|
| give you an outside line dial tone. |
1 Press | The PHONE indica- |
tor will blink to indicate that you | |
are in the programming mode. | |
2 Enter a number button | |
3 ~ n t ether phone number | |
(up to 20 digits). | |
4 Press @@I to store the phone | |
number to the key you selected. | |
The phone now exits program- | |
ming mode and emits a tone. |
NOTE: If programming is unsuccess- ful, the unit will generate an error tone.
NOTE: You may choose to store emergency numbers in memory locations. The manufacturer assumes no responsibility for customer reliance upon this memory feature.
The key gives you one button access to the speed dial number stored in memory location "00."This may be a frequently dialed friend, business, or emergency number, such as 911.
There are two ways to dial using the key.
1Press IPHDlVE1.
2Press m.The phone number stored in memory location "00" will be automatically dialed.
1 The handset must be m.
When the handset is in the base cradle, the IN USEICHARGE indicator increases intensity with each ring of the incoming call. When the handset is not in the base, the IN USEICHARGE indicator flashes steadily. After the call is answered, the IN USEICHARGE indicator will remain lit until the end of the call.
MmlmCanl
There is a memory card with an erasable surface located on the tele- phone base unit to record the names or telephone numbers for the first 10 (locatibns 01- lo) numbers stored in these memory locatipns.
NOTE: The 9 111 has a total of 2 1 memory locations (number locations
To insert a pause in a stored number,
press the key. This inserts a
For example, to store 9, PAUSE,
Then press Baama@@.
NOTE: Each pause you program is counted as a digit. You can program up to 20 digits in each memory location.
Qmiw or ReOlacig a
Stored nnl#r
You can change or replace a stored
number by storing a new number in its place.
Spare Battery Charger
(under Memory Card)
Base Antenna
when the base power
IN USEKHARGE
2Press m.The phone number stored in memory location " 0 0 will be automatically dialed after a
SPARE BATTERY indica- tor goes on when you are charging a spare battery.
Page/Handset Locator