Display | Vertical Refresh | Horizontal | |
Resolution | Hz | Refresh kHz | |
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|
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| 60 | 75.00 | |
| 65 | 81.25 | |
1600 x 1200 | 70 | 87.50 | |
| 75 | 93.75 | |
| 85 | 106.25 | |
1792 x 1344 | 60 | 83.38 | |
75 | 106 | ||
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1856 x1392 | 60 | 86.33 | |
75 | 112.50 | ||
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1920 x 1200 | 76 | 95.00 | |
1920 x 1440 | 60 | 90.00 | |
75 | 112.50 | ||
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NOTE
3D Mode Table
The 3D mode table measures the number of full screen 3D windows that are possible to display at a given resolution. For example, a value of 2.75 means that there is enough memory left over in the current mode to run 2 full screen 3D windows and another at 3/4 the size of full screen. A value of 0.40 means that largest 3D window will be just less than 1/2 the size of full screen.
In the following table, 3D windows are considered to use a back buffer and
3D acceleration is not supported when your color depth is 256 colors. In this color depth, there are too few colors to display complex 3D textures.
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| Full screen 3D windows possible | ||
Resolution | Colors | 32 MB | 32 MB | |
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512 x 384 | Thousands | 20.50 | 13.75 | |
Millions | 13.25 | 10.00 | ||
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640 x 480 | Thousands | 13.00 | 8.50 | |
Millions | 8.25 | 6.25 | ||
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800 x 600 | Thousands | 8.00 | 5.25 | |
Millions | 5.00 | 3.75 | ||
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