14BASS
Effect no. |
| POST FX |
| EFFECTS |
| EFFECTS + |
| TAP button |
| MIDI 1 |
| MIDI 2 |
| MIDI 3 |
| MIDI 4 |
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| TAP button |
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| Controller 40 |
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| Controller 46 |
| Controller 42 |
| Controller 43 |
| Controller 44 |
| Controller 45 | |||
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| Controller 41 |
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1 |
| VCF + FLANGER |
| VCF Mix |
| Flanger Mix |
| VCF Speed |
| Speed/Depth |
| Flanger Feedback |
| VCF Frequency |
| VCF Q |
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2 |
| DELAY + CHORUS |
| Delay Mix |
| Chorus Mix |
| Delay Time |
| Feedback |
| Feedback LP |
| Speed/Depth |
| Delay Time |
3 |
| STEREO DELAY |
| Delay Mix |
| Feedback |
| Delay Time |
| — |
| Feedback LP |
| — |
| Delay Time |
4 |
| DELAY / LOOP |
| Delay Mix |
| Feedback |
| Delay Time |
| — |
| — |
| — |
| — |
5 |
| REVERB |
| Reverb Mix |
| Decay |
| — |
| Damping |
| Diffusion |
| — |
| — |
6 |
| AMBIENCE |
| Ambience |
| Decay |
| — |
| Size |
| — |
| — |
| — |
7 |
| VOICE BOX |
| Mix |
| Vowel |
| Speed |
| Pedal |
| — |
| — |
| — |
8 |
| ULTRABASS |
| SubMix |
| Sensitivity |
| — |
| — |
| — |
| — |
| — |
9 |
| ROTARY CAB. |
| Mix |
| Balance |
| Speed |
| Split Frequency |
| — |
| — |
| — |
10 |
| PHASER |
| Mix |
| Feedback |
| Speed |
| Feedback LP |
| Stereo Spread |
| — |
| — |
11 |
| FLANGER |
| Mix |
| Speed/Depth |
| — |
| Intensity |
| — |
| — |
| — |
12 |
| CHORUS |
| Mix |
| Speed/Depth |
| — |
| Intensity |
| — |
| — |
| — |
13 |
| STEREO CHORUS |
| Mix |
| Speed/Depth |
| — |
| Intensity |
| — |
| — |
| — |
14 |
| SYNTH |
| Synth Mix |
| Variation |
| — |
| — |
| Interval |
| Key |
| — |
15 |
| MIDI SYNTH |
| Synth Mix |
| Variation |
| — |
| — |
| — |
| Reverb |
| — |
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Tab. 6.1: Post FX and MIDI controller
6.2 (OVER)DRIVE simulations
Our overdrive simulations offer you a selection of classic stomp box effects. Just like with the originals, you can set up drive, tone and boost (see (8) B). The split function () lets you set up an independent crossover (pre distortion pedal). This crossover lets the high frequencies pass through without distortion. (left position = off (bypass)/left to right: 41 - 600 Hz). The illustration displays the frequency range.
CLASSIC CL
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| BOT TOM END |
| 145Hz | 174Hz | BRITISH CL ASSIC |
| 209Hz JAZZ TONE | ||
121Hz |
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| ORGAN CL ASSIC |
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| 251Hz | |
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| CALIFORNIAN |
| SHIFT [TONE] | BL ACK T WIN | |
101Hz | GOLD PANEL | ||
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| PIEZO EQ 301Hz | |
84Hz |
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| RED PANEL |
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| MAGNETIC EQ 362Hz | |
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| WHITE PANEL |
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| MIC SIM. |
70Hz |
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| SILVER PANEL |
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| 416Hz | |
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| PIEZO SIM. |
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| ROCK |
58Hz |
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| 470Hz BRIT. HI G |
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| ACOUSTIC |
49Hz |
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| 531Hz |
41Hz |
| DEEP [SPLIT] | 600Hz |
6.3.1 Reverb and delay algorithms
DELAY+CHORUS: This algorithm combines a delay and the
ST. DELAY: A delay of the input signal. Different tempo settings enable you to produce interesting delay effects. This way, you can quickly create repititions particularly with “slapping” that wouldn’t even be possible without a delay.
DELAY/LOOP: This function allows you to jam along with your own signal.
To do that, record with the delay/loop effect a short sequence (max. 15.36 sec.). This sequence can be played back in an endless loop.
You can for example use this loop as a foundation for your melody and improvise around it. To record this sequence via MIDI, send the respective MIDI controller (see chapter 10 ). When you use this function without MIDI, the delay can last a maximum of 1023 msecs.
REVERB: The reverb is still the most important effect in a mixdown or during a live event. A reverb is used to add ambience to an otherwise “dry” sound.
AMBIENCE: This effect simulates a room without reflexions.
Fig. 6.1: SPLIT steps
6.3 Post-amp effects
The
Volume balance between the high pass and the low pass can be adjusted when you are setting up the crossover settings by using the EFFECTS control (all the way to the left = low pass signal only, all the way to the right = high pass signal only).
6.3.2 Modulation effects
PHASER: The phaser functions according to the principle that a second,
FLANGER: A flanger modulates the tone pitch of a signal upwards and downwards at a constant tempo.
(STEREO) CHORUS: This effect subtly detunes the original signal. This way,
a pleasant effect is created in combination with a tone pitch variation. This effect is particularly