advice

for the journey

ALL JOURNEYS BEGIN WITH A PATH

 

The land is quite large and you can wander across

 

it. However, it is very easy to get lost, so stick to

 

the roads in the beginning to keep your bearings.

 

Roads always lead to some destination, so you will

 

progress just fine in the beginning if you stick

 

to them. Also, sometimes it is helpful to climb to

 

a high vantage point and look out over the land

 

to see where you want to go. In addition, if you

 

see a village or a house, there is bound to be

 

something interesting awaiting inside to whet

Madame Fawn

your appetite for adventure!

THE MERCHANT GATHERING DEMON FANGS

There is a person who is looking to collect the Demon Fangs you find on your journey. If you take Demon Fangs to him, he will be so happy that he is bound to give you a reward based

on the number of fangs you give him. You should collect as many Demon Fangs as possible for the time when you run into this collector.

DIVINE SPRINGS

There are mysterious holes within which lies who knows what.

From these holes the water of Divine Springs bubbles up. When people draw near one of these Divine Springs, they always feel a need to toss money inside. Whatever amount of money you decide to put in is lost forever in the depths, but at some point in the future something good just might happen.

USE THE MAP

Many different details are written on the map.

•Location Name

•Save Points (Origin Mirrors) & Warp Points

Onigiri Sensei,

Kozuka Style Dojo

Grand Master

IMPORTANT PLACES

MADAME FAWN’S HOUSE

By paying a little money, you can have your fortune told and find out where to go on the journey. Madame Fawn’s House is a good place to go if you are ever stuck wondering what to do next.

MerchantMERCHANT’S

You can buy Tools to help you on your journey here. If there is ever a particularly difficult part of the journey, you can stock up on Tools to help you overcome the obstacle.

DOJO

By training at the Dojo, you can learn new techniques from the Grand Master that can help you defeat monsters and gain new powers to cross previously impassable areas.

•Items for use in a certain location

•Other areas connected to the current location

AS DIFFERENT AS NIGHT AND DAY

Time passes as you adventure around. The tasks that people carry out change with the time of day, so if you stop by the same location later, who knows what you might discover.

KEEP PEOPLE TALKING

If you are ever having trouble solving a problem on your journey, try talking

to the different people you come across. One of them may hold the key. People are not always forthcoming with all of the information, and sometimes it takes a couple of conversations to draw the information you need out of someone. After talking enough, it may provide you with just the clue you needed to continue

your adventure.

When people have more to say, a special mark appears above their head. If you are ever having trouble solving something, try talking to people with these marks.

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Capcom 13388350070 manual Advice For the journey