same move. The captured piece must be immediately removed from the chess- board by the player making the capture.

5.When one player moves into a position whereby he can attack the King, the King is in “Check”. His opponent must either a) move the King

b) block the path of the attacking piece with another piece, or

c) capture the attacking piece.

6.The game is over when there is no escape for the King from an attacking piece. This is known as “Checkmate”.

7.The game is over when the king of the player whose turn it is to move is not in check and the player cannot make any legal moves. This is known as “Stalemate” and is considered a drawn game.

Individual Moves

Use the HELP key (see page 3) and all legal moves for each selected piece will be shown. You will quickly “learn by doing” the movements of all pieces.

1.The Queen can move to any square along the same row, column, or diaganols on which it stands, but cannot pass over an enemy piece.

2.The Rook can move to any square along the same row or column on which it stands, but cannot pass over an enemy piece. See also Castling (on right.)

3.The Bishop can move to any square along the diaganols on which it stands, but cannot pass over an enemy piece.

4.The Knight move is in the shape of an “L”, moving two squares up or down, and then one square over. Or it can be one square up or down, and then two over.

5.The Pawn can move one square for- ward. On it’s first move it may move two

squares forward. When capturing, it moves diaganolly (forward) one square. See also en passent (below.)

6.The King can move one square in any direction, as long as it is not attacked by an enemy piece. See also Castling(below)

Special Moves

1.Castling is a move of both the King and either Rook which counts as a single move (of the King) and is executed as diagrammed below:

Castling cannot occur if:

a)the King has already been moved.

b)the Rook has already been moved.

c)there is any piece between the King and the Rook.

d)the King’s original square, or the square which the King must cross, or the one which it is to occupy is attacked by an enemy piece.

2. A Pawn may make an en passent cap- ture if it is a reply move to a double pawn move, and it is a Pawn which is side-by- side with the Pawn which made the dou- ble pawn move. The capture of a white Pawn is diagrammed below:

3.A Pawn can be promoted if it advances all the way to the far side of the board. It is immediately promoted, as part of the same move, into a Queen, Rook, Bishop, or Knight, whichever its owner chooses.

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CarAlarms.com 404D manual Individual Moves, Special Moves, Castling cannot occur if

404D specifications

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