46
Playing back
You can assign markers at desired locations in a project. Then you can use the button or button
to move backward or forward to a marker location.
You can use the Mark function only while playing (while the Main screen is displayed) or while recording.
1Use the [NEXT] button or the [SCRUB/VALUE] dial to find the location

where you want to assign a marker.

Play, fast-forward (press and hold the [NEXT] button), or rewind (press and hold the [PREV] button) the
project to the location where you want to assign a marker.
fig.mark-1.eps
2Press the [MARK] button at the location where

you want to assign a marker.

You can assign markers while playing or recording.
The display indicates the number of markers, as shown
in the figure at right. Marks are numbered sequentially
starting from the beginning of the project.
You can assign up to 99 markers.
Repeat steps 1 and 2 to assign markers as desired.
* When the song ends, the number of passed marks becomes E.
3After assigning one or more markers, proceed as follows.
You can use these operations either while playing or while stopped.
button
Moves to the marker immediately before the current location (previous marker).
button
Moves to the marker immediately following the current location (next marker).
CLEAR button
Deletes the markers that you set with the [MARK] button. Markers are deleted consecutively, starting
with the marker immediately before the current location.
Markers
Number of markers
in the project
Marker information
Number of markers
you’ve passed
R-44_e_new.book 46 ページ 2008年1月7日 月曜日 午後5時8分