4.Ruy Lopez Archangel Defense

5.Giuoco Piano

6.Scotch Game

7.Four Knights

8.Petroff Defense

9.Vienna Game

10.Sicilian, Classical Defense

11.Sicilian, Accelerated Dragon

12.Sicilian, Rossolimo Attack

13.Sicilian, Dragon Variation

14.Sicilian, Scheveningen Variation

15.Sicilian, Najdorf Variation

16.Sicilian, Moscow Variation

17.Caro-Kann Defense

18.Panov-Botvinnik Attack

19.French Defense, Winawer Variation

20.French Defense, Classical Defense

21.French Defense, McCutcheon Variation

22.French Defense, Tarrasch Variation

23.Queen’s Gambit Accepted

24.Queen’s Gambit Declined

25.Queen’s Gambit, Semi-Slav Defense

26.Queen’s Gambit, Tarrasch Defense

27.Queen’s Gambit, Slav Defense

28.Nimzo-Indian Defense, Rubinstein Var.

29.Nimzo-Indian Defense, Classical Var.

30.Queen’s Indian Defense

31.Queen’s Indian Defense,Petrosian Var.

32.Bogo-Indian Defense

33.Gruenfeld Defense

34.King’s Indian Defense

The moves and explanations of these famous openings are given in many books on chess.

Entering Your Own Opening

Touch Chess also allows you to set up any book opening you want—or even an opening you invent—to practice. Press MODE then OPTIONS until the display

reads . Use +NEXT to set the number of players to 2. Press MODE, then make moves for both sides until the opening position you want to practice is

reached. Now press MODE then OPTIONS until the display reads

. Use +NEXT to set the number of players to 1. Press MODE and play against the computer in this position.

Great Games

At the beginning of the game, you may select one of sixteen of the world’s great- est chess games by pressing MODE, then

OPTIONS to display , and then pressing the +NEXT or -SETUPkey to select a game number.

Along with the game number, you will see the position of the game after the first two moves were played. Press the MODE key to return to normal play starting at move three. You take the winning side. The display will show your total great- game score in two digits (zero at the start) on the left. On the right, the display also shows the amount of points you will win if you play the correct next great-game move.

If you don’t play the correct great-game move, an error buzz will sound and the points for this move will be divided in half. If the bonus goes to zero, the correct move will automatically flash. Most moves start with 4 bonus points, but some brilliant moves start with 8 points.

The number, players, locations, and dates of the great games are given below, along with a brief explanation of each game.

(All game explanations are © 2000 by Al Lawrence; all rights reserved.)

1.Adolf Anderssen vs. Lionel Kieseritsky, London, 1851

This marvelous attacking game, a King's Gambit, is widely known as "The Immortal Game." Both players show the 19th-century

preference for attack at all costs, and Anderssen was one of the most ingenious attackers of all time. After 18. Bd6, he gives away both of his rooks and his queen! In the final position, his tiny force is deployed in just the right way to bring the complete Black army to its knees.

2.Adolf Anderssen vs. J. Dufresne, Berlin, 1852

Again we see Anderssen bamboozling his opponent. The game starts as an Evan's Gambit, a form of the Giuoco Piano. White's 19th move, Rad1!! is one of the most celebrat- ed in the history of the game. With his reply, … Qxf3, Black actually wins a knight and threatens mate. You'd think that would be enough! But Anderssen follows with a rook and queen sacrifice that forces checkmate in a shower of brilliant blows. This classic is known as the "Evergreen Game."

3.Paul Morphy vs. Duke Karl & Count Isouard, Paris, 1858

While in Paris at the opera, the brilliant, unof- ficial world champion from New Orleans plays an offhand game against two noblemen. In this case, we're sure it was over before the fat lady sang! In a Philidor Defense, the team of two played a weak 3. … Bg5 that left Morphy with superior development (more of his pieces are deployed) and the bishop pair (two bishops against a bishop and knight). These two important advantages were all Morphy needed. After Black wastes even more time with another pawn move, 9. … b5?, Morphy hits the duo with a series of brilliant sacrifices to mate. Victory of mind over mate- rial is the poetry of chess.

4.Wilhelm Steinitz vs. Kurt von Bardeleben, Hastings, 1895

Wilhelm Steinitz, the first official world cham- pion, begins this game as a Giuoco Piano. He maneuvers deftly to keep his opponent from castling into safety. Then he sacrifices his pawn on d5 so that he can make the square available for his knight. But the most brilliant move of the game is 22. Rxe7+. At first glance, it simply looks like a blunder. All of White's pieces are attacked, and if Black wasn't in

check, he could play … Rxc1+ with mate next. But if Black can't take the rook—with either his king or queen—he loses in all variations. And by not taking it, he is eventually mated anyway. If you're interested in these complex lines, you can find a complete explanation of this classic game in many books.

5.Alexander Alekhine vs. O. Tenner, Cologne, 1911

World Champion Alekhine was a chess fanatic (he even named his cat "Chess") and one of the greatest attacking players of all time. Here he plays the unusual Bishop's Opening and seems to be developing quietly. Black even appears to be getting a good game just at the time Alekhine is able to play the swashbuckling

11.Nxe5, allowing Black to capture his queen. Black's king is forced to march to the center of the board, an unhealthy spot for a monarch when so many pieces are still on the board, where he is mated. It's important to understand that such sacrifices don't just happen illogical- ly. White's pieces again had a dominating com- mand of the board, and Black allowed White's pressure on f7, Black's most sensitive defen- sive square when he hasn't castled, to build into an explosion.

6.Gaudersen vs. Paul, Melbourne, 1928 This "miniature" of only 15 moves, starts off as a French Defense in which White plays the Advance Variation, placing his pawns on d4 and e5. Black's 8th move, castling, was in this case a blunder because his kingside is attacked by many pieces and not effectively defended. White's sparkling 9. Bxh7+ is an example of a bishop sacrifice that's happened so often it has a name—the "Greek Gift." White's 14. Nxe6+ is an example of a discovered check, the diver bomber of the chessboard. White's amusing 15th move is a very rare example of checkmate with the en passant capture.

7.Edward Lasker vs. George Thomas, London, 1910

This masterpiece, a Dutch Defense, features a famous example of the king’s walk to mate. Edward, an American distant cousin of the great world champion Emmanuel Lasker, gets his pieces activated against Black's kingside

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Excalibur electronic 404 manual Entering Your Own Opening, Great Games