6 7
4. Ruy Lopez Archangel Defense
5. Giuoco Piano
6. Scotch Game
7. FourKnights
8. Petroff Defense
9. Vienna Game
10. Sicilian, Classical Defense
11. Sicilian, Accelerated Dragon
12. Sicilian, Rossolimo Attack
13. Sicilian, Dragon Variation
14. Sicilian, Scheveningen Variation
15. Sicilian, Najdorf Variation
16. Sicilian, Moscow Variation
17. Caro-Kann Defense
18. Panov-Botvinnik Attack
19. French Defense, WinawerVariation
20. French Defense, Classical Defense
21. French Defense, McCutcheon Variation
22. French Defense, Tarrasch Variation
23. Queen’s Gambit Accepted
24. Queen’s Gambit Declined
25. Queen’s Gambit, Semi-Slav Defense
26. Queen’s Gambit, Tarrasch Defense
27. Queen’s Gambit, Slav Defense
28. Nimzo-Indian Defense, Rubinstein Var.
29. Nimzo-Indian Defense, Classical Var.
30. Queen’s Indian Defense
31. Queen’s Indian Defense,Petrosian Var.
32. Bogo-Indian Defense
33. Gruenfeld Defense
34. King’s Indian Defense
The moves and explanations of these famous
openings are given in many books on chess.
Entering YourOwn Opening
Touch Chess also allows you to set up
any book opening you want—or even an
opening you invent—to practice. Press
MODE then OPTIONS until the display
reads . Use +NEXT to set the
number of players to 2. Press MODE,
then make moves for both sides until the
opening position you want to practice is
reached. Now press M O D E t h e n
O P T I O N S until the display reads
. Use +NEXT to set the number
of players to 1. Press MODE and play
against the computer in this position.
Great Games
At the beginning of the game, you may
select one of sixteen of the world’s great-
est chess games by pressing MODE, then
OPTIONS to display , and
then
pressing the +NEXT or -SETUP key to
select a game number
.
Along with the game number, you will
see the position of the game after the first
two moves were played. Press the MODE
key to return to normal play starting at
move three. You take the winning side.
The display will show your total great-
game score in two digits (zero at the start)
on the left. On the right, the display also
shows the amount of points you will win
if you play the correct next great-game
move.
If you don’t play the correct great-game
move, an error buzz will sound and the
points for this move will be divided in
half. If the bonus goes to zero, the correct
move will automatically flash. Most
moves start with 4 bonus points, but some
brilliant moves start with 8 points.
The number, players, locations, and dates
of the great games are given below, along
with a brief explanation of each game.
(All game explanations are © 2000 by Al Lawrence;
all rights reserved.)
1. Adolf Anderssen vs. Lionel Kieseritsky,
London, 1851
This marvelous attacking game, a King's
Gambit, is widely known as "The Immortal
Game." Both players show the 19th-century
preference for attack at all costs, and
Anderssen was one of the most ingenious
attackers of all time. After
18. Bd6, he gives
away both of his rooks and his queen! In the
final position, his tiny force is deployed in just
the right way to bring the complete Black army
to its knees.
2. Adolf Anderssen vs. J. Dufresne,
Berlin, 1852
Again we see Anderssen bamboozling his
opponent. The game starts as an Evan's
Gambit, a form of the Giuoco Piano. White's
19th move, Rad1!! is one of the most celebrat-
ed in the history of the game. With his reply,
… Qxf3, Black actually wins a knight and
threatens mate. You'd think that would be
enough! But Anderssen follows with a rook
and queen sacrifice that forces checkmate in a
shower of brilliant blows. This classic is
known as the "Evergreen Game."
3. Paul Morphy vs. Duke Karl & Count
Isouard, Paris, 1858
While in Paris at the opera, the brilliant, unof-
ficial world champion from New Orleans
plays an offhand game against two noblemen.
In this case, we're sure it was over before the
fat lady sang! In a Philidor Defense, the team
of two played a weak 3. … Bg5 that left
Morphy with superior development (more of
his pieces are deployed) and the bishop pair
(two bishops against a bishop and knight).
These two important advantages were all
Morphy needed. After Black wastes even more
time with another pawn move, 9. … b5?,
Morphy hits the duo with a series of brilliant
sacrifices to mate. Victory of mind over mate-
rial is the poetry of chess.
4.Wilhelm Steinitz vs. Kurt von Bardeleben,
Hastings, 1895
Wilhelm Steinitz, the first official world cham-
pion, begins this game as a Giuoco Piano. He
maneuvers deftly to keep his opponent from
castling into safety. Then he sacrifices his
pawn on d5 so that he can make the square
available for his knight. But the most brilliant
move of the game is 22. Rxe7+. At first glance,
it simply looks like a blunder.All of White's
pieces are attacked, and if Black wasn't in
check, he could play … Rxc1+ with mate next.
But if Black can't take the rook—with either
his king or queen—he loses in all variations.
And by not taking it, he is eventually mated
anyway. If you're interested in these complex
lines, you can find a complete explanation of
this classic game in many books.
5. A l e x a n d e r Alekhine vs. O. Te n n e r,
Cologne, 1911
World Champion Alekhine was a chess fanatic
(he even named his cat "Chess") and one of the
greatest attacking players of all time. Here he
plays the unusual Bishop's Opening and seems
to be developing quietly. Black even appears
to be getting a good game just at the time
Alekhine is able to play the swashbuckling
11. Nxe5, allowing Black to capture his queen.
Black's king is forced to march to the center of
the board, an unhealthy spot for a monarch
when so many pieces are still on the board,
where he is mated. It's important to understand
that such sacrifices don't just happen illogical-
ly.White's pieces again had a dominating com-
mand of the board, and Black allowed White's
pressure on f7, Black's most sensitive defen-
sive square when he hasn't castled, to build
into an explosion.
6. Gaudersen vs. Paul, Melbourne, 1928
This "miniature" of only 15 moves, starts off
as a French Defense in which White plays the
Advance Variation, placing his pawns on d4
and e5. Black's 8th move, castling, was in this
case a blunder because his kingside is attacked
by many pieces and not effectively defended.
White's sparkling 9. Bxh7+ is an example of a
bishop sacrifice that's happened so often it has
a name—the "Greek Gift." White's 14. Nxe6+
is an example of a discovered check, the diver
bomber of the chessboard. White's amusing
15th move is a very rare example of checkmate
with the en passant capture.
7. Edward Lasker vs. George T h o m a s ,
London, 1910
This masterpiece, a Dutch Defense, features a
famous example of the king’s walk to mate.
Edward, an American distant cousin of the
great world champion Emmanuel Lasker, gets
his pieces activated against Black's kingside