Adding or Changing a Piece
Press MODEthen the -SETUP key. Now
press the square you want to modify. Use
the -SETUP or +NEXT keys to choose
the correct piece. Press the MODEkey to
continue.
Setting Up Special Positions
This is another terrific feature that allows
you to solve problems that you see in
magazines or newspapers, or that you
make up yourself. It also allows you to
enter game positions you want to play, or
that you want Touch Chess to look at,
perhaps using the Infinite Search level.
Normally, it is easier to start from an
empty board to set up such problems. So
first, press MODE then OPTIONS until
(clear board) is displayed. Then
press the -SETUP key. You’ll see that
your display board is automatically
cleared. The word will appear.
You’re ready to set up the kings in the
new position. Press the square on which
the White king should stand.Then press
the square on which the Black king
should stand; repeatedly press it until the
king is the correct color. (You can’t leave
the SETUP mode until both the White
and Black king are placed.)
Next, pick out another piece in the prob-
lem or position you want to set up, and
press the square it is on. Use the -SETUP
or +NEXTkeys to change the piece to the
correct type. Press on each square that
has this piece type. You may also repeat-
edly press the square until the piece
appears in the right color on your display.
Follow this procedure until all the pieces
in the problem or position are completely
set up. Finally, press MODEto play or to
have Touch Chess analyze the position.
Make sure that Touch Chess knows
which color is to move. While in Setup
Mode, you may change the color of the
side to move by pressing the COLOR
AREA(see page 2.)
10 11
General Rules of Chess
1. The two players must alternate in mak-
ing one move at a time. The player with
the white pieces moves first to start the
game.
2. With the exception of castling (see
below), a move is the transfer of a piece
from one square to another square which
is vacant or occupied by an enemy piece.
3. No piece, except the Rook when
castling and the Knight may cross a
square occupied by another piece.
4. Apiece moved to a square occupied by
an enemy piece captures it as part of the
same move. The captured piece must be
immediately removed from the chess-
board by the player making the capture.
5. When one player moves into a position
whereby he can attack the King, the King
is in “Check”. His opponent must either
a) move the King
b) block the path of the attacking piece
with another piece, or
c) capture the attacking piece.
6. The game is over when there is no
escape for the King from an attacking
piece. This is known as “Checkmate”.
7. The game is over when the king of the
player whose turn it is to move is not in
check and the player cannot make any
legal moves. This is known as
“Stalemate” and is considered a drawn
game.
Individual Moves
Turn on the feature under
OPTIONS(see page 4.) All legal moves
for each selected piece will be shown at
one time. You will quickly “learn by
doing” the movements of all pieces.
1. The Queen can move to any square
along the same row, column, or diagonals
on which it stands, but cannot pass over
an enemy piece.
2. The Rook can move to any square
along the same row or column on which
it stands, but cannot pass over an enemy
piece. See also Castling (below.)
3. The Bishop can move to any square
along the diaganols on which it stands,
but cannot pass over an enemy piece.
4. The Knight move is in the shape of an
“L”, moving two squares up or down, and
then one square over. Or it can be one
square up or down, and then two over.
5. The Pawn can move one square for-
ward. On it’s first move it may move two
squares forward. When capturing, it
moves diaganolly (forward) one square.
See also en passant (below.)
6. The King can move one square in any
direction, as long as it is not attacked by
an enemy piece. See also Castling(below)
Special Moves
1. Castling is a move of both the King
and either Rook which counts as a single
move (of the King) and is executed as
diagrammed below:
Castling cannot occur if:
a) the King has already been moved.
b) the Rook has already been moved.
c) there is any piece between the King
and the Rook.
d) the King’s original square, or the
square which the King must cross, or the
one which it is to occupy is attacked by
an enemy piece.
2. APawn may make an en passant cap-
ture if it is a reply move to a double pawn
move, and it is a Pawn which is side-by-
side with the Pawn which made the dou-
ble pawn move. The capture of a white
Pawn is diagrammed below:
3. APawn can be promoted if it advances
all the way to the far side of the board. It
is immediately promoted, as part of the
same move, into a Queen, Rook, Bishop,
or Knight, whichever its owner chooses.
Since a Queen is the most powerful piece,
it is nearly always chosen as the promo-
tion piece. Through the promotion
process, there may be more than one
Queen on the board at the same time.
Some Tips on Chess
1. Castle your King into safety as soon as
possible.
2. If you control the center squares you
will achieve an advantage. To do this
move your center Pawns and develop
your Bishops and Knights early in the
game.
3. Take advantage of capture situations,
particulary if you will gain material.