FIRSTDOWN CHAIN
Place the magnetic First-Down Chain on either
of the sidelines. Before each series of downs,
make sure the fi rst post on the First-Down
Chain is on the line of scrimmage and lines
up properly with the Scrimmage Marker. The
First-Down Chain should be moved only
when a fi rst down is made or when the teams
exchange possession of the ball.
The First-Down Chain is to be used in making
measurements out of the fi eld. When the ball
location is close to a fi rst down, either player
may call for the chain. To make a measurement
on the fi eld, move the First-Down Chain hori-
zontally across the fi eld to the ball location. If
any portion of the ball carrier’s base extends
beyond end of the forward post, the fi rst down
has been made.
GOALPOST
Place in the hole located on the frame of the
fi eld as shown on the product image.
The playing fi eld vibration may be regulated
for fast or slow action by pressing the Blitz 1
and Blitz 2 buttons. There are three options
for speed control, depending on what kind of
game you want to play.
Classic Control
Choose one speed setting for your game.
Before the game begins, test your players
on both speeds, and decide on that you and
your opponent prefer to play. Once you have
decided on a speed, it should not be changed
for the duration of the game.
Most tournament games follow Classic Control
rules. Because your players will move at only
one speed, a well-designed play is critical.
Coach’s Control
The off ensive team has complete control of
the game speed in this type of game. The
off ensive player may switch between BLITZ 1
and BLITZ 2 as often as desired, in order to get
players in the best position possible.
In a Coach’s Control game, the defensive player
may not change the speed during the play. If
the defensive player does illegally manipulate
the game speed, the result is a 10-yard penalty
and the down should be replayed. The off ense
has the option of declining this penalty, if it
does not negatively impact the play.
Custom Control
Create your own rules for changing the speed
of the game during the play. For best results,
players should agree to a set of rules regarding
how often during a play each team will be
allowed to change game speeds. For example,
you may decide to have the off ensive player
set the initial game speed, and allow the
defensive team one opportunity to ‘blitz’ by
increasing the game speed.
Important Note: Players should agree on the
Speed Control rules before the game begins.
For Vibrating Football Tournaments, all games
should be played according to the same rules
in order to maintain a fair competition.
SPEED CONTROL
CAUTION
NFL Vibrating Football is not designed
to have two players constantly chang-
ing the game speed, pressing several
buttons at once. This will result in poor
gameplay, and could damage your unit.
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