On the underside of the player bases you will
notice backward slanted “legs” which help
control the forward motion of the player. Your
player’s speed may be altered by slanting the
legs toward the front or the back of the base.
These bases are molded with the legs set in a
position that will cause the players to move
in a forward direction. There is no assembly
required for these bases. Players may brush the
“legs” prior to any play, but should not be cut,
broken, or added to in any way.
These bases have two parts: a player base with
a set of “legs” molded in the rear and a 360°
control wheel. The 360° control wheel has
front legs that let you control the movement
of the player. Turning the wheel allows you to
direct each player to move in the direction you
want. The degree of turn is determined by the
amount the wheel is turned. Use these players
to run the routes and patterns that you will
need to march down the fi eld.
360° CONTROL BASE ASSEMBLY
1.Insert wheel into one slot of base as shown.
2.Place the hole of the wheel over stud.
3.Press down to snap steering wheel in place.
Follow the diagram and simply insert or snap
the wheel into the player bases. To have the
wheel in the basic or starting position, make
sure the two legs on the wheel are in the for-
ward position. From this starting point you can
test the movements for each player.
DIRECTION ADJUSTMENT
1. Forward—Player will move straight if
the legs on wheel are in forward position.
(Each player base will have slightly
diff erent characteristics. Test your bases
before playing to determine which bases
are best suited to each position.)
2. Right Turn—Slight right turn makes your
player move in wide arc to the right. The
more you turn the wheel, the tighter your
player’s turn will be.
3. Left Turn—Slight left turn makes player
move in wide arc to the left. The more
you turn the wheel, the tighter your
player’s turn will be.
To evaluate your team and set up your bases,
turn the vibration on low, allowing your play-
ers to move in a smooth, even manner. Next,
place one player at a time on the goal line,
between the hash marks, facing the other goal
line, and observe its movements.
To get a player to run straight, pick him up
every time he turns and adjust the wheel,
very slightly, in the opposite direction he ran.
Repeat until he can run from one goal to the
other without going out of bounds.
Your Multi-Function Quarterback may kick,
pass or run depending on the situation.
MULTIFUNCTION QUARTERBACK
360° CONTROL BASES
STANDARD BASES
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