KICKOFF

Regular Rules

Kickoffs are made from the 35-yard line at the beginning of the game, at the start of the second half, and after the conversion attempt following each touchdown. After the conver- sion attempt, the scoring team must kick off to the opponent.

Players should be lined up behind the spot of the ball. The kicker is placed on the 35-yard line. The ball may be kicked to any part of the field, but must travel at least 10 yards beyond the spot of the kick.

The figure nearest the spot where the ball hits on the fly becomes the ball carrier. This figure should be given the ball, placed where the ball hit, and then pointed in any desired direction. The vibration is turned on and the ball carrier runs until he is tackled, runs out of bounds, reverses direction, fumbles or scores.

If the ball is kicked out of bounds, the receiv- ing player may make kicking team kick off again with a 5-yard penalty, or may choose to accept the kick. If the kick is accepted, the ball is put into play at the inbounds marker on the yard line at which the ball went out of bounds. The game resumes and the receiving team takes over on offense, 1st and 10.

PLAY FROM SCRIMMAGE

The forward point of the base of the ball car- rier is considered the ball location, and will become the line of scrimmage. On plays from scrimmage, the offensive and defensive lines must be at least half of a base apart, equally distant from the line of scrimmage. If any player is forward of this point at the time the vibration is turned on, the team is flagged for an offsides penalty (see Penalties on page 10).

When setting up your teams for a play from scrimmage, a sequence must be observed. This sequence depends on the set of rules you decide to use before beginning the game.

All bases are adjusted to run straight ahead, and may not be changed.

1.The offense is set up using a seven man line and any backfield formation, such as a “T”, single or double wing, or pro-set.

2.The defensive team is set up in any desired formation.

3.The offensive linemen are given their blocking angles.

4.The defensive team players are turned to the desired direction: slant-left, slant-right, etc.

5.The ball is placed under the selected ball carrier’s arm, or on the quarterback’s hand or tee.

6.The offensive backs may then be pointed in any direction.

7.The vibration is turned on and the play develops.

Professional Rules

Each team may use up to seven 360° Control Bases. These can be adjusted in any manner.

1.The offense should set each player’s 360° Control Base to run the desired pattern.

2.The offense may then set the team up in the desired offensive formation.

3.The defense should set each player’s 360° Control Base to run the desired pattern.

4.The defense may then set the team up in the desired defensive formation.

5.The ball is placed under the selected ball carrier’s arm or on the quarterback’s hand or tee. However, in this case, only the ball carrier may be pointed in a new direction.

6.The vibration is turned on and the play develops.

To simplify and speed up the game, it is a good idea to preset many of the bases and assign each one to a player type. This enables you to set up plays quickly by moving each player into the position you want for a particular play.

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Excalibur electronic NF-07 manual Kickoff, Play from Scrimmage, Professional Rules

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