function on or off. When this func-
tion is on, the unit will generate all
correct numbers automatically
when you touch the ON/CONFIRM
button for two seconds.
FALSE FLASH ON: Press to turn
this function on or off. When this
function is on, an incorrect entry
will flash, an alert will go off and a
circled-X icon will appear on the
side of the screen.
LCD CON 4: Press to adjust the
screen contrast. There are eight set-
tings.
SOUND ON: Press to turn the
sound on or off.
RESET: Press to reset the unit. The
RESET button is located on the back
of the unit.

SuDoku

The object of the game is to
place numbers in the empty
squares so that each row, each
column and each three by three
grid contains the numbers one
through nine once.

How to Play The New York

Times Touch SuDoku

After you’ve installed new
batteries, press the RESET but-
ton. The screen will display the
icons G1 andG2. Use the stylus
to press G1 to begin a New York
Times puzzle, or G2 to create a
custom puzzle. If no key is
pressed for ten seconds, a demo
will appear on the screen. Press
any key to exit the demo.
If you choose a NYT puzzle,
the first digit of the puzzle num-
ber will flash. Input the puzzle
number you wish to play with
the stylus by pressing on the
respective number on the bot-
tom of the touch screen.
The New York Times Touch
SuDoku includes 835 puzzles.
Puzzles 1-265 are for beginners;
puzzles 266-460 are for interme-
diate players; puzzles 461-650
are for advanced players; and
651-835 are for expert players.
After you’ve selected your
desired puzzle, press the CON-
FIRM button to play.
The cursor will flash on the
first empty square of the first
row. Touch any of the empty
squares once and the correspon-
ding number key to input your
desired number. You may touch
the empty squares consecutively
How to Play to scroll through numbers one
through nine.
If you input an incorrect num-
ber, you will see a circled-X
icon flash and you will hear
beeping sounds. You can turn
off this function by selecting
MENU and FALSE FLASH ON. You
have to return to that square and
input a new entry to proceed if
the FALSE FLASH function is on.
The maximum time allowed
to complete a puzzle is 999 min-
utes. The timer will be begin to
count from 0 to 999.
After you’ve completed a
puzzle, press the CONFIRM but-
ton. The unit will play a winning
melody and the WIN icon will
appear on the side of the screen.
The screen will show your
score as shown in the following
example:
1 102 320
The first number (1) repre-
sents the number of the puzzle
in the list. The second number
(102) represents the time of
completion. The third number
(320) represents your final
score.
Touch any button to display
the following puzzle. Then press
the CONFIRM button to play.
Your New York Times Touch
SuDoku can store up to nine
puzzle records. You can view
your score records by pressing
the CONFIRM button after com-
pleting a puzzle.If you select a
page number that you’ve
already completed, the WIN icon
will appear on the side of the
screen.

Custom Puzzles

To enter and play a custom
puzzle from a book, newspaper,
or magazine, choose the G2
flashing icon and press the
ON/CONFIRM button after select-
ing NEW GAME. Use the stylus to
choose the desired square in the
puzzle, then choose the corre-
sponding number at the bottom
of the LCD. Continue this
process until you have entered
all the “givens” from your puz-
zle, then press the ON/CONFIRM
twice, once to confirm your
entries, and once to begin play-
ing. When you are ready to
delete your puzzle, press and
hold the HINT button for two
seconds.

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