Accessing Other Partitions (cont’d)

c.Arming the last partition programmed to arm the lobby will automatically attempt to arm the lobby. If any faults exist in the lobby partition, or another partition that affects the lobby is disarmed, the lobby cannot be armed, and the message “UNABLE TO ARM LOBBY PARTITION” will be displayed.

The following chart summarizes how the common lobby partition will operate:

Partition Affects

Partition Arms

Disarms When

Attempts to Arm

 

Can Be Armed if

Lobby

Lobby

Partition Disarms

When Partition

 

Other Partitions

 

 

 

Arms

 

Disarmed

 

 

 

 

 

 

NO

NO

NO

NO

 

YES

YES

NO

YES

NO

 

NO

YES

YES

YES

YES

 

NO

NO

YES

---ENTRY NOT ALLOWED---

 

How User Codes Affect the Common Lobby

Codes with “Global” Arming

If your code is given “global arming” when it is defined, the keypad will ask “Arm All?” or “Disarm All?” whenever you try to arm or disarm the partitions you have access to. This allows you to pick and choose the partitions to be armed or disarmed, and so eliminates the “automatic” operation of the lobby. Keep in mind, however, that if attempting to arm all, and another affecting partition is disarmed, you will not be able to arm the lobby, and the message “UNABLE TO ARM LOBBY PARTITON” will be displayed.

Codes with “Non-Global” Arming

If arming with a non-global code, the lobby partition operation will be automatic, as described in the previous table.

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First Alert fa1600c How User Codes Affect the Common Lobby, Codes with Global Arming, Codes with Non-Global Arming