Accessing Other Partitions (cont’d)
c.Arming the last partition programmed to arm the lobby will automatically attempt to arm the lobby. If any faults exist in the lobby partition, or another partition that affects the lobby is disarmed, the lobby cannot be armed, and the message “UNABLE TO ARM LOBBY PARTITION” will be displayed.
The following chart summarizes how the common lobby partition will operate:
Partition Affects | Partition Arms | Disarms When | Attempts to Arm |
| Can Be Armed if |
Lobby | Lobby | Partition Disarms | When Partition |
| Other Partitions |
|
|
| Arms |
| Disarmed |
|
|
|
|
|
|
NO | NO | NO | NO |
| YES |
YES | NO | YES | NO |
| NO |
YES | YES | YES | YES |
| NO |
NO | YES |
|
How User Codes Affect the Common Lobby
Codes with “Global” Arming
If your code is given “global arming” when it is defined, the keypad will ask “Arm All?” or “Disarm All?” whenever you try to arm or disarm the partitions you have access to. This allows you to pick and choose the partitions to be armed or disarmed, and so eliminates the “automatic” operation of the lobby. Keep in mind, however, that if attempting to arm all, and another affecting partition is disarmed, you will not be able to arm the lobby, and the message “UNABLE TO ARM LOBBY PARTITON” will be displayed.
Codes with “Non-Global” Arming
If arming with a
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