each other. No player can refuse to move out of his starting triangle to prevent another player from winning.
Winner: The first player to successfully move all of his marbles into the opposite triangle wins the game.
COVER 21
Players: 2
Equipment: “Cover 21” Game Board, 2 Dice, 15 Red Disks, 15 Black Disks
Object: Be the player with the most pieces on the board when all 21 spaces have been covered.
Play: Player with the black disks rolls first. A disk is placed over the combination that the player rolls. Players alternate rolls, placing disks according to their combination that was rolled. Only one marker can be placed per combination rolled. Once all the 21 spaces have been covered, the player with the most markers placed on the board is the winner.
MANCALA
Players: 2
Equipment: 1 Mancala Board, 48 small colored beads
Object: Be the player with the most beads in your Mancala.
(1) through twelve (12) as shown in the diagram below.
Play: Player A’s bins are those numbered
bin directly opposite as well as the single bead placed in the empty bin, and place them in your Mancala. Players may not touch the beads to count them and once touching the beads, the player must play them.
Winning: Play ends when one player’s six bins are empty. The other player then places all remaining beads from her side of the board into her Mancala. Players then count the number of beads in their Mancalas. The player with the most beads is the winner.
PACHISI
Players: 2-4
Equipment: “Pachisi” Game Board, 16 Tokens (4 each red, blue, green, yellow) and pair of dice
Object: Be the first player to move all your tokens around the game board and into your “home.”
Play: No player moves a token until he has rolled a six (any combination of the dice that adds up to six). If a player does not roll a six, his turn is over and play is passed to the player to the left. The first player to throw a six takes one token from the corner circle/flower and places it on the corresponding color “start” area on the game board. In the next turn the player uses his roll to advance his token that number of squares clockwise around the path of the game board.
In each turn, players decide which of their four tokens to advance, according to how they choose to count the dice. The dice can be added together to advance one token, or counted individually to advance two tokens. A player can also use the count from one die and choose to ignore the other. Whenever a six is rolled the player can choose between getting another token out of it corner or advancing a token already in play. Whenever a player rolls doubles, he gains an extra turn. If a player rolls doubles three times in a roll, he is penalized and his token closest to “home” must return to the “start” circle.
When a player arrives on a square already occupied by an opponent, the opponent’s token is “captured” and must be returned to its colored circle/flower. In addition, the player that was the “capturer” is given a
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