Welcome to the Bunco Party Pack
Get the gang together and get ready to play Bunco ! The rollin’ fun dice game ! We have included invitations to make your Bunco party officially fun !
Bunco plays great with 12 players (games are always a good excuse to get your friends and family together). If you can’t find 11 friends to play with you, we have provided rules for
Don’t let the party stop...
keep on playin’
Make some copies of our score sheets, or download them from www.IBFBUNCO.com
Check out our great Bunco party recipes online at: www.IBFBUNCO.com
Or just share your best Bunco story. We would love to hear from you!
Object of the Game: To be the player with the most points, of course!
The Goods: 1 scorepad of Master Score Sheets, 6 score- pads of Round Tally Sheets, 6 pencils, 12 postcard invitations for your Bunco Party, 1 large fuzzy Bunco die, 4 each of red, pink, and cream dice in a fuzzy dice bag, the Bunco bell, and official game instructions.
Setting the Scene for One Table Bunco
2 to 4 players: Gather up the players around one table. If 2 or 3 are playing, each player can have her own color of dice to roll. If four are playing, use only one set of dice and pass them from player to player.
Appoint the most honest person (you know who she is) to be the scorekeeper. List all players’ names on the Master Score Sheet. Place the bell in the center of the table. Make sure everyone can reach it! The fuzzy die gets passed around from player to player, throughout the game, whenever a Bunco is rolled. This is mainly just for fun or when playing for prizes (see pg. 11)
Game Play: During each round, all players are trying to roll the same target number. For instance, in the first round, the target number is ‘1’. In the second round the target number is ‘2’ and so on until the sixth round (the end of the game).
The round begins with the scorekeeper ringing the bell. This player then rolls all four dice. If this is the first round, then for every ‘1’ the player rolls, that player gains a point and rolls again. The same player continues to roll until her roll does not contain the target number. She then passes the dice to the next player. The dice may continue to pass around the table from player to player, until the round ends.
If a player does not roll the target number before the round ends (when someone reaches 21 pts), then that player scores 0 for that round.
Bunco Bonus Points: The rare player who rolls a ‘True Bunco’, or four of a kind (of the current target number only!) scores 21 automatically and the round is over. The winner of the round gets to ring the bell and gains control of
the fuzzy die.
More Extra Points: When you roll a four of kind that isn’t the target number – be relieved – you can still score extra points. Here is how it works:
Low Bunco: If the players are on Round Three, and a player rolls four 2s, then she scores what is called a Low Bunco, because the number she rolled is lower in value than the target number. (four 1s could have also scored a Low Bunco) The player who rolls a Low Bunco scores five points.
High Bunco: Suppose our players are still on Round Three, and another player rolls four 5s. This player scores a High Bunco and is awarded seven points.
Scoring your Points: Here is the best part – tallying up your score! On the Round Tally Sheet, place the initials of each player under the player‘s column and fill in which round you are playing. Every time a player scores a point, the scorekeeper records it on this sheet. Once a player reaches 21 points, the scorekeeper announces the win and the winning player for the round rings the bell.
On the Master Score Sheet, the scorekeeper records the results of the round. Wins are recorded as Ws, and the rest of the results are recorded numerically. If any of the players win a round with a Bunco, then a ‘B’ is written down beside the ’W.’
The winner gets to ring the bell to start the next round. Players keep playing until a full game has been played
– which is 6 rounds.
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