Winning the Game: The player with the most ‘Ws’ at the end of all six rounds wins the game! If there is a tie, the player with the most “Bs” between those in the tie, wins the game. If there is still a tie – don’t duke it out – the players have a ‘roll-off’.

The first player to reach 5 points in a roll-off wins the game. Players alternate rolling one die until the total reaches or exceeds five. To determine which player goes first in the roll-off, have each player roll one die, the highest number goes first.

Shorter Rounds: If you can’t sit still for long, make 11 points the goal instead of 21 for each round. This makes the game shorter.

Party Bunco: For all of you party-hearty players out there, cramming people into your house, here are rules for 12 players. This involves 3 tables and lots of moving around, so you may want to provide some refreshments, or just go ahead and make it a pot luck!

Setting the Scene for 12: Get out your tables, because you will need three of them! Each table should have the following: one Round Tally Sheet, one pencil, 4 dice and four players. The ‘head’ table has a few other items on it – like the bell and the Master Score Sheet. The main scorekeeper is seated at this table and writes down all 12 players’ names on the Master Score Sheet.

Each Table has 4 players, divided into 2 teams. It is helpful to sit directly across from your teammate. Each table has a scorekeeper who enters the initials of each player on the Round Tally Sheet and keeps track of the points earned each round.

Playing the Game: One player from the head table rings the bell to begin the first round. The scorekeepers at each table roll first! Play is the same as “One Table Bunco”, however, the score from each individual is added to her teammate’s score. Whichever team reaches a combined score of 21 first, wins the round!

Winning the Round: When a team reaches 21 points, the scorekeeper at their table announces the winners and the bell is rung at the head table. The other tables continue playing until each table has a winning team. The bell is rung 3 times to signify the end of the round.

When a ‘True Bunco’ is rolled, the rolling player shouts “Bunco!’, and the bell is rung 3 times. The player gets

possession of the fuzzy die. The round ends for ALL tables. The teams with the most points at the other tables (the non- Bunco tables) are declared the table winners. If there is a tie, the teams participate in a civilized roll-off, until one team scores 5 points. (See roll off instructions under Winning the Game on pg. 4)

The Master Score Sheet: The Main Scorekeeper (who is seated at Table 1) enters the results for all of the players on the Master Score Sheet for the round that was just completed. Scoring is almost the same as ‘One Table Bunco.’ A ‘W’ is entered for each member of the winning team at each table. There should be 6 ‘winners’ in all – 2 per team with 3 tables. If someone rolled a ‘True Bunco’ then a ‘B’ is recorded in that player’s scoring row, but not her teammate’s row. Sorry you have to earn this for yourself – no sharing.

Moving to a New Table: This is where the winners and losers are divided. After the scores are tallied, players move to new tables. The non-winning players (in other words, the losers) rotate to the next table. The losing team members from Table 1 move to Table 2, the losing team members from Table 2 move to Table 3 and the losing team members from Table 3 move to Table 1, the head table. Now while the losing team members are moving, one player from each of the winning teams moves over one seat, so that she will be sitting next to her former teammate. This way everyone gets a new team.

Start the Next Round: The head table now rings the bell to begin Round 2. The scorekeeper at each table rolls first, as usual. Please rotate the role of scorekeeper so that everyone gets chance to go first! Continue playing until a full set is completed. The winner of the set is the player with the most “Ws”. Ties are broken in the same manner as in ‘One Table Bunco.’ The player with the most Buncos wins the tie. If the players have the same number of Buncos, then the players participate in a roll-off.

Bunco for 5 to 11 players: The following are rules for when you have an odd number of players and the rules for Party Bunco and One Table don’t quite apply. Remember that when playing with teams, one person from each winning team moves over a seat so that player is paired up with a new partner.

If you have 11 players, you can play Party Bunco and just have one person rolling twice, to make up for her absent Bunco Partner.

Rules for 5: Three players congregate at one table, and two

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Fundex Games Bunco Party, 3840 manual