your turn ends. Discard your played Tool Cards to the discard pile and draw only one new card from the top of the draw pile. Never draw from the discard pile. Thieves may have 1 to 5 cards in their hand, but no more than 5 at a time.
•You must play a Tool Card before you flip your Code Card. You can only crack one Code Card on your turn. It doesn’t count if another thief moves the Vault Dial to point out one of your Code Cards. Unless you have a “0” Tool Card or other Special Tool Card the Vault must be moved.
•Thieves can look at their cards at any time, but can not look at an opponent’s cards.
SPECIAL CODE CRACKIN’ TOOL CARDS
Some Tool Cards do positively illegal things to help you crack the code.
Wild Key: This card gives you a number of options. You can move 1 or 2 spaces in either direction. Your choice!
Zeroed Out: Set the Vault Dial back to “0”.
Reverse Play: Double Cross your opponents, by reversing the direction of play. Thieves won’t know if they are coming or going!
Alarm Bells: When you play this card, everyone passes all of their Code Cards (cracked and uncracked) to the thief next to them. The thief playing the Alarm Bells decides if the cards are passed to the right or left. This is a great opportunity for you to increase your number of cracked Code Cards or to slow an opponent down.
Bamboozled: If the
WINNER:
The game ends when one thief has cracked the vault by flipping all of their Code Cards over.
ALTERNATE PLAY:
If your looking for an even more challenging
© 2008 Fundex Games, Ltd.
P.O. Box 421309 • Indianapolis, IN 46242 Questions or Comments? Write us at the address above or call us at 1.800.486.9787
or email customerservice@fundexgames.com www.fundexgames.com
Item # 8290 | MADE IN CHINA | 4 |
Tool Cards: Use these
Front | Back |
Vault Cards: Form a circle around the Vault Dial with the
•Place the Vault Dial in the center of the play area. Arrange the
10 Vault Cards around the Vault Dial as shown in the illustration below. The Vault Dial is then turned so that the arrow is pointing to “0”. This circle forms the game path.
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•Pick a dealer. He/she will shuffle the
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4 thieves game |
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INSTRUCTIONS
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AGES: 8+ PLAYERS/THIEVES: 2 – 6
CONTENTS:
Vault Dial and 86 cards (18 Code Cards, 58 Tool Cards, 10 Vault Cards)OBJECT:
Be the first to crack the Vault’s code and win the gold!
SETUP:
•Divide the cards into 3 stacks. The backs of the cards help differentiate the stacks.
Code Cards: These special
1 | 9 | 3 |
| ||
| Front | Back |
1
Code Cards are lined up face down in front of each thief. The remaining code cards are placed out of play, for now.
•The
•Each thief places their Code Cards face down, in a row, in front of them. All thieves take a peek at their own Code Cards and then select which one they will try to “crack” first. To select, thieves move their chosen card slightly above the row formed by the rest of their Code Cards. Keep your Code Cards face down and hidden from the rest of the thieves.
Chosen
Card
•When all thieves have made their first Code Card selection, the top card of the draw pile is flipped over to form a discard pile. If that card is a “special” card (not a number), continue flipping over cards until a number turns up. This card begins the game by indicating which direction the Vault Dial will be moved to start the game. So no one gets a head start the game is started on a number other then “0”.
-If the flipped over card is a minus number, the Vault Dial is moved that number of spots counterclockwise around the Vault.
If a “-3” is flipped over the game will begin on “7”.
-If it is a plus number, the Vault Dial is moved that
number of spots clockwise around the Vault.
If a “4” is flipped over the game will begin on “4”.
•The youngest thief begins the game with play continuing to the left (clockwise).
PLAY:
CRACKING THE CODE
•On your turn, you will use your Tool Cards to rotate the Vault Dial. You are trying to end your move with the Vault Dial pointing to the Vault number that matches your chosen Code Card. You may play as many cards as are in your hand during your turn, but may draw only one card back into your hand once you have played.
•If the number on the Vault and the number on your selected Code Card match, you can turn your selected Code Card face up. You may then choose another Code Card and slide it above your Code Card line, preparing for your next turn.
•If the Vault and Code Card numbers do not match, leave your chosen Code Card where it is, face down. You will try again to
break its code on your next turn. Whether you match or not,
3