GAME DESCRIPTION

Game #1 - FOLLOW THE LEADER (1-6 players)

In one-player mode, one light is lit and then goes out. The player must press this button once. The first light will light again along with a second light. The player must press both buttons in the correct sequence to continue playing. Continue to follow the light sequence as the unit adds one more light each time you successfully follow the pattern. The player must press the buttons in the correct sequence without an error for the game to continue. If you can remember the sequence of 40 lights - you win! At the end of the game, the unit will display the total number of lights you pressed as described in the SCORING section of this manual.

For more than one player, pass the FLICKER FLASHER GAME from player to player. Player 1 presses any button and passes to the next player. Player 2 presses Player 1's button and any other button. Player 3 presses Player 1's button, then Player 2's button and any other button. Continue until someone makes an error. When someone makes an error, that player is out of the game and the game continues with the remaining players. All players must watch each move or they will not remember the sequence on their turn.

Game #2 - CODE BUSTER (1-2 players)

The object of this game is to guess the button sequence that another player or the unit has entered in the time allowed, 60 seconds. In one- player mode, the unit enters a series of three button presses and the player must solve the sequence. Player 1 must guess which button is the first button in the sequence. If you are wrong, you will get a wrong answer sound and you must try another button. If you are correct, a correct tone will be heard and you continue to guess the second button in the sequence. If you are wrong and get a wrong-answer sound, you must re-enter the correct first button and guess the second button in the sequence again. If you have solved the three-button sequence within the time allowed, the unit will display the total number of lights you pressed as described in the SCORING section of this manual. Press START to begin the next level. There is a maximum of 40 levels.

In two-player mode, Player 1 enters a series of three button presses and then presses the START button. Player 2 presses a button that they believe is the first button in the sequence. If they are correct, a correct tone will be heard and Player 2 then presses another button. If Player 2 presses an incorrect button, a wrong tune will be heard. Player 2 must press another button until the correct button is pressed. Each time you press a wrong button, you must re-enter all the correct buttons you have guessed in the sequence. If the three-button sequence is solved within the time allowed, Player 1 enters a series of four button presses and the players begin again.

Game #3 - PASS IT FAST (2-6 players)

The players sit in a circle facing each other. One player is chosen to begin and starts passing the FLICKER FLASHER GAME to his right. The Rugrats music is playing and the lights are flashing. When the music and lights stop, whoever is holding the unit is out of the game. The unit will pause for 5 seconds between each round and the music and lights will begin again. Each time a player is out, the music and lights will increase in tempo for the remaining players. Continue play until there is only one person holding the stick. That person is the winner!

Game #4 - CATCH ONE (2-6 players)

The lights and music begin and each player must put one finger on a FLASHING Rugrats character button. If you are playing with less than six players, each player must put one finger on a FLASHING Rugrats character button only. When the music and lights stop, the player with a finger on an UNLIT button is out of the game. Play continues with the remaining players, again putting one finger on a FLASHING Rugrats character button. The game is over when there is only one person left - that player is the winner!

Game #5 - LUCK OUT (2-6 players)

The lights and music begin and each player must put one finger on a FLASHING Rugrats character button. If you are playing with less than six players, each player must put one finger on a FLASHING Rugrats character button. When the music and lights stop, the player with a finger on a steady LIT button is out of the game. Play continues with the remaining players, again putting one finger on a FLASHING Rugrats character button. The game is over when there is only one person left in the game - that player is the winner!

Game #6 - CHASER (1-6 players)

In one-player mode, one Rugrats character button will light. The player must IMMEDIATELY press this Rugrats character button before the light

goes out. If the player successfully presses the correct lit button, then another button will light. The player continues to IMMEDIATELY press a lit button to stay in the game. The Rugrats music and game speed will increase as the game progresses. If the player presses a wrong button, the game is over. At the end of the game, the unit will display the total number of lights you pressed as described in the SCORING section of this manual.

For two or more players, players take turns pressing the next lit button. For example, player 1 presses the first lit button, player 2 presses the second lit button, and so on. If a player presses the wrong button, they are out of the game and the game continues with the remaining players. The last person in the game is the winner!

TROUBLESHOOTING

1.If the unit does not work, please check that the batteries have been inserted correctly.

2.If the volume is too low, please install new batteries.

3.Check the battery compartment cover to make certain it is securely shut.

If you are still having trouble after checking all of these things, please call our toll-free number at 1-800-TIGER ED and a representative will be happy to help you.

CARE AND USE/MAINTENANCE

To protect the unit, follow these instructions:

Prevent spills of food and beverage on the unit.

Do not submerge the product in water. If the product needs to be cleaned, wipe it gently with a barely damp, soft cloth.

Do not throw or kick the product, and do not push sharp objects through the speaker opening.

Do not put the unit in direct sunlight or near any source of heat. Designed for children ages 5 and up.

Adults should examine this unit periodically. If there is any damage, this unit must not be used until the damage has been properly removed or repaired by Tiger Electronics, Inc.

90-DAY LIMITED WARRANTY

Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship.

During this 90-day warranty period, the product will either be repaired or replaced (at Tiger’s option) without charge to the purchaser, when returned with proof of the date of purchase to either the dealer or to Tiger.

Product returned to Tiger without proof of the date of purchase or after the 90-day warranty period has expired, but prior to one year from the original date of purchase, will be repaired or replaced (at Tiger’s option) for a service fee of U.S.$14.00 Payments must be by check or money order payable to Tiger Electronics, Ltd.

The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty with respect to the product.

All product returned must be shipped prepaid and insured for loss or damage to: Tiger Repair Departmentt.

1000 N. Butterfield Road, Unit 1023 Vernon Hills, IL 6006l, U.S.A.

The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment. Include a complete written description of the defect, a check if product is beyond the 90-day warranty period, and your printed name, address and telephone number.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY

(90)DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.

For more information about Tiger Electronics, our products and special promotions, please visit our web site at www.tigertoys.com.

®,TM & © 1998 Tiger Electronics, Ltd.

980 Woodlands Parkway, Vernon Hills, Illinois 60061. www.tigertoys.com

© 1998 Viacom International Inc. All Rights Reserved. Nickelodeon, Rugrats, and all related titles, logos and characters are trademarks of Viacom International Inc.

Created by: Klasky Csupo Inc.

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Hasbro 09-704 manual Game Description, Troubleshooting, Care and USE/MAINTENANCE, DAY Limited Warranty