Archaeological Research (The Temple in Detail)
Fortune & Glory Cards
Fortune & Glory cards are vital to a successful adventure, so use them wisely!
Look at the cards in your hand on every turn, before you roll the die. They could help you decide how to use your move.
A Fortune & Glory card could allow you to move further, collect gold pieces, keep another player stuck in a trap or even unlock a relic chamber. Each card tells you exactly what to do.
Voodoo Doll | Skeleton Key |
Idol | Trance |
Cards can be used only on your turn unless the card says ‘Play at any time’. Use each card only once and place it face up on a discard pile after use. Complete trap challenges to get extra cards. If the card pile runs out, shuffle the discard pile and place it face down to start a new card pile.
Gold Coins & Medallions
Each gold coin has a symbol on it. As well as counting towards your fortune at the end of the adventure, the symbols on gold coins unlock the relic chambers. If other adventurers know what symbols you have, they may block your path to a relic chamber, so make sure you keep your coins face down.
Win battles to get extra gold coins.
Each gold medallion is worth 5 gold coins. As medallions have all 5 symbols, one medallion can open any relic chamber. As soon as you have any 5 gold coins, you can swap them for a medallion if you want to.
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If you want to play any cards, remember to do this before
the end of your turn.
4.Where did you land?
•If you land on a trap, STOP, even if you have moves left. Select the trap symbol on the DVD to complete a trap challenge and win Fortune & Glory cards.
•If you win – take cards as instructed, then complete your move. You can use your new cards if you want to.
•If you lose – you’re trapped and cannot complete your move or play any cards.
Your turn is now over.
•If you land on a battle space (or if you pass one and want to stop and fight*), you can fight a villain or another adventurer to win gold pieces if you want to.
•If you don’t want to fight, treat the battle space as a normal space.
•To fight, select the skull symbol on the DVD and complete the challenge. As soon as the battle is fought, your turn ends, whether you win or
lose. You can play cards during the battle, but not after it.
*If you stop to fight a battle, you cannot use the rest of your move.
•If you land on a secret passageway, you can try to move to any other secret passageway in the temple if you
want to. If not, treat it as a normal space. To use the passageway, select the secret passageway symbol on the DVD to find out if the passageway is open or not.
• If it is, move to any secret passageway space in the temple, then complete your turn. The passageway counts as one space.
• If it’s a dead end, stay where you are – your turn is over.
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