Object

Keep in the groove, follow the moves and do what the DJstell you to do. If you'rethe only one to get the moves right, you win!

Contents

*2 Twister Moves@mats

*2 CDs

GetReady!

Put the 2 Twister Moves mats on the floor with the purple circles next to each other. Make sure they are on a flat hard surface (we don'trecommend playing on carpeted areas).

Leave mme space between the mats and make sure there'snothing in the room near you that you might bump into.

Let'smake sure you have enough room to do your moves. Players should stand on the purple circles and lift their arms straight out, reaching toward the player across from them. You should be able to reach the fingertips of the other player.

See Figure 1 for a look a t how to get ready.

We recommend playing in stocking feet.

Figure 1

Dance s e s s h s 21 on may be mere Qiffkultthan others. Do not over- extend or overexert yourretf, as it could cause you to become unstable and fall,

Dwe to*'-f-&pct&this game, avoid c d n g in dose contact with other players to elminate any risk of injury.

People with any history of heart trouble, high Mood pressure, vertigo, joint or ligament damage, or stroke should not play this game.

Get Set!

1.) Choose one of the 2 Twister Moves CDs and place it in your CD player. It doesn'tmatter which CD you choose.

8Ifintroduction.you'venever played Twister Moves, start with Track 1 for an

@If you have played before, you can skip the introduction.

2.) Each mat has a number (1 or 2).

To get started, choose one of the mats. This will be your player number. Stand on your mat with your feet on the foot spaces.

Groove!

Two DJs(a guy and a girl) are going to call out a set of dance moves. The

 

GUY calls out moves for your LEFT hand or foot, and the GIRL calls out

.. *

moves for your RIGHT. If you forget, look a t the feet on your mat for a

reminder. OK, let'sreview: guy - left; girl - right! Got It?Good!

 

LISTEN UP- The first time through... just LISTEN! No dancing yet! The DJs will call out one complete set of moves. This will let you hear them once beforeyou have to do them. Pay close attention and keep in mind:

If a DJcalls out a color, move your LEFT or RIGHT foot onto the

@matching color circle. For example, the guy says "purple" and the girl says "green," you will then put your LEFT foot onto the purple spot and your RIGHT foot onto the green spot. IMPORTANT: You will never be directed to move onto a spot with the other player.

If a DJgives a hand-commandsuch as "point," follow the command

@using the hand that matches the DJwho made the call.

DO THE MOVES- After the Djs go through telling you the moves, you'll hear 4 short beats. This is the "START" signal and your cue to get movin'. This time, when the music starts, you do the moves called out by the Djs.

Both players do the moves at the same time, so be careful not to bump into each other.

Did you make it through the Twister Moves?All right!

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Hasbro High School Musical manual Object

High School Musical specifications

Hasbro High School Musical brings the magic of the beloved film series to life, offering fans a unique blend of entertainment, fun, and imagination. With an array of toys, games, and collectibles inspired by the iconic characters and musical numbers, Hasbro has successfully created a vibrant ecosystem that resonates with both children and nostalgic adults.

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In conclusion, Hasbro High School Musical captivates audiences through a combination of interactivity, technology, quality, and community engagement. The range of toys and games not only allows fans to connect with the film's characters and music but also encourages creativity and social interaction, ensuring that the magic of High School Musical continues to inspire and entertain.