WARNINGS:

To avoid burns, allow the projector to cool for at least 60 minutes before you replace the lamp.

Do not drop the lamp module. The glass may shatter and cause injury.

Do not touch the glass lamp screen. Fingerprints can obscure projection sharpness.

Be extremely careful when removing the lamp module. In the unlikely event that the lamp ruptures, small glass fragments may be generated. The lamp module is designed to contain most of these fragments, but use caution when removing it.

5Carefully remove the lamp module by grasping and lifting the metal bail wire. Dispose of the lamp in an environmentally proper manner.

6Install the new lamp module, making sure that it is properly seated.

7Tighten the single screw.

8Replace the lamp door by sliding the tabs into the tab bays and tighten- ing the two screws.

9Plug in the power cable, then press the Power button to turn the projec- tor back on.

10Reset the lamp hour timer.

Resetting the lamp timer

To reset the lamp age, simultaneously hold down the two Brightness buttons on the projector’s keypad for 10 seconds.

Using the security lock

The projector has a security lock for use with a PC Guardian Cable Lock System. See “Accessories” on page 32 for ordering information. Refer to the information that came with the lock for instructions on how to use it.

 

 

 

Y

 

1

 

 

 

 

 

 

 

Y

 

 

 

 

 

IR in

 

 

 

 

D5 8

trigger 1

M1-DA

1

vesa 2

 

 

2

7

 

 

Pb

 

Pb

 

 

 

 

 

 

 

 

video

 

 

 

 

 

Pr

 

Pr

 

 

trigger 2

 

 

 

4

 

 

 

 

 

serial control

 

 

 

 

 

 

 

 

 

5

 

 

 

 

 

 

 

 

s-video

6

 

 

 

 

 

 

3

 

 

 

 

 

 

 

component

 

component

 

 

 

security lock

31