You can press the “Game Code” button (bottom left on the membrane keypad) at any time to choose a different activity.

Attempts

You have three attempts on each question. After three incorrect answers, the Tote N’ Teachwill reveal the correct answer. This feature applies to the following games: Flower Fun, Butterfly, Magic Spell, Word Quiz, Math Dash, Remember This, Jewel Box and Fun Facts. If there is no input after about 15 seconds, the Tote N’ Teachwill repeat the instruction prompt.

Levels

Most of the activities have different levels. If you score 85 points or more at the end of a round of 10 questions, you will go to the next higher level of difficulty. If you score less then 50 points, you will go to an easier level.

Erase Button

The “Erase” button will erase your last entry. (Unless the answer is automatically submitted).

Shape and Number Buttons

The number buttons 1 to 4 are shaped as a triangle, a heart, a circle and a square. For the game “Shape De- coder” where you need to use shapes to input your answer, these buttons will function as shape buttons.

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Oregon Scientific Tote N' Teach manual Attempts, Levels, Erase Button, Shape and Number Buttons