2 Press any one of / / / buttons to start the game.
On the screen there are torpedoes falling occasionally. You can control the yellow Submarine by / / / , buttons. Pressing , , or buttons can move the yellow Submarine upward, downward, leftward or rightward. Press Channel down (CH-)button to shoot cannonball. Every time you hit a torpedo or opponent submarine, you gain 100 points.
If the yellow submarine is hit by torpedo or opponent submarine, the game is over (GAMEOVER).
3 To restart the game, press CH+ button.
4 Press GAME button to exit.
24
3 Press GAME button to exit.
Making use of Submarine
1 Press GAME button twice to enter into Submarine game interface.
On the screen, there are falling cubes. Pressing button can change the cubes' shape; Pressing or buttons can move the cubes leftward or rightward while pressing button can hasten the cubes' falling speed.
When at the screen's left playing area one row has been filled with the cubes, the row will disappear, and your score will gain one point. If two rows disappear at the same time, your score will gain three points. If three rows disappear at the same time, your score will gain seven points.
The right window provides hints about next cubes' shape, you can arrange current cubes' position and angle in advance.
When the cubes reach to top, the screen will display GAMEOVER, and the game is over.

Operations

Playing games

Playing games

There are two built-in games for you to play: one is Falling cube, the other is Submarine.

 

 

 

AV

1

2

 

3

 

 

6

4

5

 

 

 

9

7

8

 

 

 

 

SCAN

0

 

 

 

 

 

DSP

CH

 

MENU

 

VOL

VOL

 

 

CH

SLEEPPIC

EDIT SOUND

Making use of Falling cube

1 Press GAME button once to enter into Falling cube game interface.

2 Press any one of // / buttons to start the game.

SCORE

0 RECORD: 100

 

 

 

 

 

 

 

 

LEVEL

1

GAME

SYSTEM

SCORE : 000

Page 26
Image 26
Palsonic 6140GY owner manual Playing games, Making use of Falling cube