The Armies.
There
are 6
corn
lete sets
of
armies, &
containing
3
Y
denominations of army pieces:
&try (worth
l), Cavalry (worth
5
&try), and
Artinej
(worth 10
Infantry, or
2
Cavalry). Start the game by
placing
Idantry pieces; later
in the game, you may trade
in 5
Infantry for
1
Cqrdry, ar 2
Cavalry
(or
1
Cavalry
and 5
Infantry) for 1
Artillery.
. . .'P?*
The 56 RISK? Cards: 42
marked -tory and a picture of
Infantry, Cavalry, or Artillery
2
"wild" cards marked with
all
three pictures,
but no territory
12
Secret Mission cards
used only
in Secret Mission
Risk, page 13,
Sample RISK Cards:
Note: The
12
Secret
Mission cards are
used only
in the Secret Mission
RISK
variation. Remove
I
I
them for
all
other games.
WORLD
DOMINATION
RISK
OBJECT OF THE GAMETo conquer the world by occupying every territory on the board, thus
eliminating
all your opponents.
SETUP Unlike most games, RISK demands careful planning before you
actdly ! start to play.
This Initial Army Placement sets the stage for the battles you'll
' fight later on.
I
, 1.
Select a color
and, dependlug
the nuder of
playem, mt out the
"armies" you'll need to start the game.
If2areplaying,seefnstntctionson=lL. ,
.-
If
3
are playing, each player
counts out
35
Infantry. If
4
are playing, each player counts out
30
lnfautry. If
5
are playing each player counts out
25
Infantry. If
6
are playipg, each player counts out
20
Infantry.
2.
Roll one die. Whoever
rolls the highest number takes one Infantry piece
from his or her pile and places it onto any territory on the
board,
thus
claiming that territory.
a
3.
Starting
to the left of the first
player, in lum
pkes one army
onto any unoccupied territory. Continue
until dl 42
Mtories
have
been claimed.
4.
After
all 42
territories
are
daimed, each player
in
turn places one
additional army onto any territory he or she already occupies. Continue
d in this
way until everyone
has run out of
armies. There
is
no limit to the
number of armies you may place onto a single territory.
?
To complete game SETUP: 5.
Shufae the pack of RISK cards (remove the Mission cards) and place it,
I
face down, by the side of the board.
This pack forms the draw pile.
6.
Whoever placed the first
army takes the 6rst
turn.