TheArmies. There are 6cornYlete sets of armies, &containing3 denominationsof army pieces: &try (worthl), Cavalry (worth5

&try), and Artinej (worth 10 Infantry, or 2 Cavalry). Start the game by placing Idantry pieces; later in the game, you may trade in 5Infantryfor

1Cqrdry, ar 2 Cavalry (or 1Cavalry and 5 Infantry)for 1Artillery.

..

The 56 RISK? Cards:42 marked

.'P?*

 

-tory

and a picture of

Infantry, Cavalry, or Artillery 2 "wild"cards marked with all three pictures, but no territory 12 Secret Mission cards used only in Secret Mission Risk,

WORLD DOMINATIONRISK

OBJECTOFTHEGAME

To conquer the world by occupyingevery territory on the board, thus eliminating allyour opponents.

SETUP

!Unlike most games, RISK demands careful planning before you a c t d l y start to play. This InitialArmy Placement sets the stage for the battles you'll

' fight later on.

I

,

1. Select a color and, dependlug then u d e r of playem, m t out the

 

"armies"you'll need to start the game.

 

 

If2areplaying,seefnstntctionson=lL.

, .-

page 13,

SampleRISK Cards:

a

If 3are playing, each player countsout 35Infantry.

If 4 are playing, each player counts out 30lnfautry.

If 5 are playing each player counts out 25 Infantry.

If 6 are playipg, each player counts out 20 Infantry.

2.Roll one die. Whoever rollsthe highest number takes one Infantry piece from his or her pile and places it onto any territory on the board, thus claiming that territory.

3. Startingto the left of the first player, in lum p k e s one army onto any unoccupied territory. Continue untildl42 M t o r i e s have been claimed.

4.After all42 territories are daimed, each player in turnplaces one

additional army onto any territory he or she already occupies. Continue

d in this way until everyone has runout of armies.There is no limit to the number of armiesyou may place onto a single territory.

Note: The 12Secret Mission cards are used only in the Secret Mission RISK variation. Remove I I them for all other games.

?To complete game SETUP:

5.Shufae the pack of RISK cards (removethe Mission cards) and place it,

Iface down, by the side of the board. This pack forms the draw pile.

6.Whoever placed the first army takes the 6rst turn.

Page 3
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Parker Hannifin Games manual World Dominationrisk

Games specifications

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