ATTACKING
01
your turn,
you may attack any territory adjacent to one of your own.
Whenever you attack a "neutral" territory, your opponent rolls to defend
@w
"neutral" territory.
tral" annies
cannot
attack
and
never
receive
reinforcements
during k&,
be the first to eliminate
your
opponent by capturing
all
of his or her
-ria.
You do not have to eliminate the "neutral" armies.
all
"neutral" armies
are
eliminated before the end of the game.
If
pens, don't worry. Play continues
until
one player defeats the other.
Red
the
comptete~
Dmib&W~
iidlr
Brit.
.
,,.
OBJECT OF THE GAME
i
To capture
all
opposing Headquarters-while still controlling your own
p
territory.
I
Jfpu wish, you may
shorten the
game even further: b 4phye1~
Capture any
2
opposing Headquarters
while
controlling
your $w
6
players:
Capture any
3
opposing Headquarters while controlling your
Qwn.
I: EQUIPMENT '9ann as in
World Domination
Risk
Remember to remove the Secret
SETUP
1.
After deploying your armies at the beginning of the game, select one of
the temtories you've claimed and
make
it your Headquarters. Then,
without revealing the territo~y you've chosen,
find
its matching
RISK
card
and
place it face down
in
front
of you.
2.
After everyone in turn'has selected a Headquarters,
all
players
turn
their
cards face up, thus revealingthe location of their Headquarters.
PINING AU
World Domination Risk Rules apply, with these additions:

I

If you capture an opposing Headquarters, place the Headquarters card
,
you've won face up
in
front of you
to
$rove
you've
capxfed
it.
'
If at any pint your Headquartersis capturd
b
tan oppphent, you are
not elhinated from the game.
shPly
give
yo
06
card& tht
6pponent
I'
and continue playing.
,:
1
You may not use a Headquarters card
as part
of
a rgaw
set
of
RISK
cards.
Be
sure to keep
all
Headquarters
cards
out
of&
mty'hurhg
the
game.
SECRET MISSION RI~
..
.
EQ- BaeyqI,l
the equipment of
the #$#
omination ga

P

cab.
These
cards
give
different missi
has
bh#u
oompleted, that play&~utornatically wins the garnE3%
,:;;;;:I