capturingterritories. As s- asyou defeat the last opposing army on a territory, you capture that territory and must occupy it immediately. To do so, move in at least as many annies as the number of dice you rolledin your last battle. m e m b e r : In most cases, maving as many armies as you can to the fro@ is m t a g e o u s , because d e s left behind can't help you whenpu are atbcking. ~ l s remembero you must alwaysleave at least

tfxe territoryyou attacked from. During the game,

@hay&be omfiled By at least one army.

~YAwmay and yrwattack(@at any time. If you have

captured at least m e terrikwy, first takethe top RISK card from the draw

pile. (Nomatter how many t&oriRs you've captured on your turn, you

may take only one RISK card.) Your last step is to fortifyyour position, if

you wish (seebelow). Finally, pass the dice.

WORLD DOMINAllON RISK

FOR 2 P

Read the completeWodd

Thisversion isplay4 Eke regularRlSK with one importarate&cep-% :i ,>"Along withyour armiesand thoseof your opponent, therearealso 'neutral" annies on thehard that act as a bdfer betweenyou andyour opponent This feature givw the 2-player versionmuch the same mtegie

flavor as the regularRISK game.

 

I!VJ :I

 

a r j f -:a.

flt'~f3: .

SETUP

 

C

, -*..-.-.*,$.i?.i8.4.t

* L

. t&'*c;qll;j

I..

INITIALARMY PLACEMEW

I I

Eliminating an opponent. If during your turn you eliminate ah

opponent by defeating his or her last army on the game board, you win any

/

RISK cards that player has collected.

/

If winning them gives you 6 or more cards, you must immediately trade

in enough sets to reduce your hand to 4 or fewer cards, but once your

II

I ,

hand is reduced to 4,3, or 2 cards, you must stop trading.

But if winning them gives you fewer than 6, you must wait until the

 

 

beginning of your next turn to trade in a set.

 

Note: When you draw a card from the deck at the end of your turn (for

 

having won a battle),if this brings your total to 6, you must wait until

 

your next turnto trade in.

I I

FORTIFYINGYOURPOSITION

You and your opponent eachw 1 e qm you selects a third setto be "neumd." the 3qets and claim territoriesInthe f d

1.Remove the secmtm

m adeck. Shuffle thorn

p i l c h you and your opponent choose a dj@p$*

re ''gpile is "neutral."

,

r,

,

r s . . .

E_Z

!No matter what you've done on your turn, you may, if you wish, end your turn by fortifyingyour position. You are not required to win a battle or even to try an attack to do so. Some players refer to this as the "free move."

To fortifyyour position, move as many armies as you'd like from one (and only one) of your territories into one (and only one) of your adjacent territories. Remember to move troops towards borders where they can help in an attack!

In moving your armies from one territory to another, you must leave at least

'one.armybehind.

WINNING

The winner is the first player to eliminate every opponent by capturingall 42 territories on the board.

! TocompletegameSETUP:

 

(I

 

 

\ , 4.

Afiter dlthe d e s b v e been placed an the board, reniun~~

\

cards to the RLSK card deck, shuffle the d&

and start to play,

n:-

 

 

10

Page 6
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Parker Hannifin Games manual World DOMINAllON Risk

Games specifications

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