EFFECT FUNCTIONS (TYPES OF BEAT EFFECTS)
In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, the
filter frequency is moved, greatly changing the sound
coloration.
Example
Frequency
1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat
7. FLANGERIn units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, 1
cycle of flanger effect is produced quickly and easily.
Sounds of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat are recorded and output repetitively. Also, when sounds are changed from 1/1 beat to 1/2 or 1/4 in synch with the beat, a roll sound effect can be produced.
Example
Original
Effect ON
1/1 roll
Repeat
Example
Short delay
1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat
8. PHASERIn units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, 1
cycle of phaser effect is produced quickly and easily.
Example
Phase shift
1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat
9. REVERBProduces reverberation effect.
10. ROBOTInput sounds are reproduced as though generated by a robot.
11. CHORUSGenerates a chorus sound in synch with 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat. The sound produced has breadth as though the same pitch were issuing from multiple sources.
Sounds of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat are recorded, inverted, and output repetitively. Also, when sounds are changed from 1/1 beat to 1/2 or 1/4 in synch with the beat, an inverted playback roll sound effect can be produced.
Example
Original
Effect ON
1/1 reverse roll
Reversed repeat
14. SEND/RETURNBy connecting a sampler or effector, a wide variety of other effects can be created.
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